I wouldn't considering myself an amazing player by any stretch of the imagination, but it seems like you're complaining Extreme primals aren't a place to learn, when in fact they are? They are our low-mid end content that gets players up to speed, mechanics that aren't too tough, but challenging enough so you'll have to go in prepared and communicate well, play your class well by reading up on how to play and the like. I don't think we need anymore low-mid end content, there's more than enough to teach people how to play, the question is, are they willing? If not, then no matter how much content you throw at them it won't help.
Overworld -> Diadem -> Dungeons -> Story Mode Trials -> Void Ark -> Normal Alexander -> Bismarck EX -> Ravana EX -> Thordan EX -> Nothing -> Savage Alexander
That "nothing" is what we're missing, Bismarck and Ravana aren't difficult fights, and can teach you the basics of more complex mechanics, and as you go down further it gets more difficult. But then all of a sudden you're hit with Savage and nothing in between that, that's what we're in need of.
Casual content is extremely abundant and honestly. It doesn't teach people anything. You have people getting crushed in Bizzy, people not knowing how to count to 4 in Ravana. NOTHING will save these people unless casual content forces them to improve at least a tiny bit.
As for the scale. Thordan EX is the PERFECT level for midcore/subparhardcore content we're looking for. A1S+A2S I'd put below Thordan, and A3S/A4S above. Far above.
We need more abundant content, like Thordan. Simple, extremely punishing mechanics lumped on top of each other to create 'raid' awareness. Nothing is Cryptic. Once you see it you understand it.
We need dungeons with this level of awareness, raids with this level of awareness, and waaay more trials with this level of awareness. It's incredibly designed, simple, but keeps you on your toes.
Ravana is a dance. Follow the steps and you win. Bismarck is a dps check. Learn your class you win. Oppressor is like Ravana and Bismarck together. Dancing while DPSing. And A2S is monster control, which could be added in "Savage" dungeon content. It all works out... The devs just refuse to DO IT.
Normal Alex teaches you nothing. The checks are too lenient. Void ark teaches you nothing. Though it has punishing mechanics; people who care can carry alt-tabbers through. Casual content is people sleeping through content.
Last edited by ZanzhizExaverion; 11-19-2015 at 06:12 AM.
Overworld -> Diadem -> Dungeons -> Story Mode Trials -> Void Ark -> Normal Alexander -> Bismarck EX -> Ravana EX -> Thordan EX -> Nothing -> Savage Alexander
That "nothing" is what we're missing, Bismarck and Ravana aren't difficult fights, and can teach you the basics of more complex mechanics, and as you go down further it gets more difficult. But then all of a sudden you're hit with Savage and nothing in between that, that's what we're in need of.
I would argue wholeheartedly that Thordan EX fills that "nothing" spot. I really believe SE listened to the player base and created this trial just for that neglected niche. Once could also even argue that it fills in quite nicely between A1/2S and A3/4S.
There seems to be the assumption that the average player doesn't get a sense of progression from the way current content is now organized. Well, I don't know if I'm the average player but I get a sense of progression all the time, it's just not always related to gear. I'm excited whenever I get a new triple triad card or minion or complete a new achievement. I'm not against more "mid-core" content by any means. I just think that if the average player is anything like me, they feel that they progress more towards their goals by NOT doing raids than by doing them. I could spend a lot of time on Savage Alexander, not get too far, and miss out on grinding for other achievements, or I could work on those other achievements and catch up on raid content later on when it is more accessible. The latter is a more efficient use of time for me. Maybe others feel the same?Ugh I made a giant post and it got deleted.
I don't want more savage content, I want more 'Hard' content. The problem Square is running into now is the problem other games have. There is a group of people who say 'WE WANT MORE RAIDS' and another group that goes "I like casual stuff". Then the game becomes segregated.
There needs to be middle content that is challenging for people, provides a sense of progression, and teaches people their class before they get into a raid and piss everyone off. Let's go back to 2.0, for example. Here is what the progression looked like.
-Hit 60
-Do Dungeons, learn class, get basic mechanics down
- Get the relic quest, do Hard Trials, learn new mechanics.
- Finish Relic, get pointed to Coil
- Do Coil and Ex Primals
The whole idea of -hard- content seems to have gone out the wayside in this expansion. There is only casual and extreme, and there is nothing to bridge the gap and provide a sense of progression for the average player. That's why you have anger about new players trying Savage, or Ex primals. These people really aren't skilled enough for those fights, but they want something more challenging then facerolling dungeons, and there is nowhere to learn now.
Not to question your definition of casual but I think I don't know what it means anymore. I thought being a casual player mean you play the game for fun regardless of schedules (Some more open or others) and don't take part in daily raid grinds and savage modes unless they suddenly feel like it. I consider myself a casual. I play for at least 6 - 9 hours a day (unemployed) and sometimes maybe 5 - 6 (when employed), usually giving me enough time to catch up to my friends who play the story and end game content. Extreme modes were only reached at a point where story content was finished and the only fun thing to do (That was not grinding orientated like crafting, or other relics) was to try to take them down. Learning was tough but fun, and the rewards were actually useful for upcoming content.As I've aged, my gaming habits have changed. I now have usually 3-4 hours max to spend each evening during the week, less if I want to visit friends. Some weekends I have all day to play, others I'm out of town and I can't play at all.
Despite what the community on the forums here says, a lot more people fall into the same pattern that I do - a few hours to play each day. I can't cap esoterics on Tuesday because if I did that, I would literally only be able to do that for the day. I want to craft a little, work on another job to 60, and do other activities with my FC. So I try to run an expert dungeon once a day, and I'll be lucky if I cap esoterics before the next reset.
Not saying that we don't need more mid-core content to fill the gaps, but SE is creating content that caters to the majority of its playerbase, who are content to do casual raids and roulettes once a day and call it good.
Basically my point is I still consider myself a casual player and I have more time on my hands. I'm not sure how much of the majority only have 4 hours to play because I'm sure they came from alot of other mmos like xi, wow, or even ffxiv 1.0 which were very grindy games that take alot of time and effort, and I'm sure they have something to say about all these changes in 3.1. Saying its the majority of the playerbase is a stretch imo
I view casual content as any content that a group of strangers with no experience can be Duty findered into and complete with a good chance of success.
It's content that is forgettable, and that doesn't require any serious effort or growth to complete. This is now the only type of content in the game besides the very overtuned savage content.
You can't really blame them for the overtuned part. We literally (as a community) spoke out and requested that level of content when it was revealed during ARR that they make it and then scale down. As though the existence of this and them scaling down was them not expecting us to live up to the challenge. Thus, we got Savage mode. We then spoke out about how there was no point to it since the loot did not equate the degree of effort you needed for it. They listened. We got both of these things in Alex Savage. For most people, they can't/won't live up to the challenge no matter how hard they try while it's relevant. The handful that do, however, have realized it's not the degree of fun they thought that level of "difficult" content would be. According to Yoshi-P, they understand this after finally giving us what we asked for. So, I guess that we're back to square one with latter Savage mode content. Guess they had it right all along and shouldn't have listened to us.I view casual content as any content that a group of strangers with no experience can be Duty findered into and complete with a good chance of success.
It's content that is forgettable, and that doesn't require any serious effort or growth to complete. This is now the only type of content in the game besides the very overtuned savage content.
Last edited by Welsper59; 11-19-2015 at 04:41 AM.
This is everything I wanted to say, so thank you for saying it.As I've aged, my gaming habits have changed. I now have usually 3-4 hours max to spend each evening during the week, less if I want to visit friends. Some weekends I have all day to play, others I'm out of town and I can't play at all.
Despite what the community on the forums here says, a lot more people fall into the same pattern that I do - a few hours to play each day. I can't cap esoterics on Tuesday because if I did that, I would literally only be able to do that for the day. I want to craft a little, work on another job to 60, and do other activities with my FC. So I try to run an expert dungeon once a day, and I'll be lucky if I cap esoterics before the next reset.
Not saying that we don't need more mid-core content to fill the gaps, but SE is creating content that caters to the majority of its playerbase, who are content to do casual raids and roulettes once a day and call it good.
One of the flaws I find in this game is that the developers try too hard to please other franchises' players and not long-time FF players. Even most of the FFXI players find this game too generic when it comes to classes and equips, but to please WoW and other migrating players by creating a "balanced raid enviroment", SQEX simply close their ears to people who ask for horizontal progression and more difference between classes, making the game what we have today: a raid-focused game with daily chores, and I find it quite doubtful that any long-term FF player began playing FFXIV to do chores.
Last edited by Fevelle; 11-19-2015 at 05:02 AM.
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