• Being able to make an HQ aspected item when I'm just barely geared enough to do so. It'll probably be a great victory if I can make an HQ darksteel hook when I'll be just geared enough to make one (a dodore belt should get me over the craftsmanship/control wall) as well.

• When tanking a dungeon goes off without a hitch, especially one that I went in blind on. These days I only run instances when I have to, not when I want to, so the sooner I get in and get out the better.

• (a semi-rant as well) When during FATEs healers that actually heal others, and not just single-targeting some out of the way monster. Same with tanks that actually keep monsters off other players, and not just fight their own personal monster in their own personal space. Nice when random strangers have each others' backs.