It makes sense the fact that it went over your head IMO tells me you shouldn't be making suggestions yet until you understand the game.
Im sure everything you come up with makes sense to you and wents over allbodies heads IYO tells me you got offended. So sorry aboot that I dont wanna offend. Just a legit curiousness since SE is into trying to make all classes have the potential to DPS.
Except Dex has never been good. and hasn't effected block rate in a long time
Obvious joke is obvious. I guess it's possible to assume people are that inept. The OP here is a fine example of ignorance. He doesn't even understand cleric stance and why while that exists, int builds will always be meaningless on healers. My str and that person dex comments are obvious jokes that satire the OP's original post.
Yeah... you can sorta do this in WoW but in FFXIV, Cleric Stance makes it pointless while leaving all the detriments, and you still won't be outputting near as much damage as if you used that instacast oGCD stance switch.
Tanks get a tangible bonus from two main stats, and don't have any abilities that reallocate them.
So, check. Making a note to drop if I ever see you in my party again.
Did you mean combining INT and MND to one single state?Sure we have cleric stance... but let healers utilise Int like tanks utilize Str.. and Mages utilise Mnd in the same manner =D.
I actually tried this and went full Int in a dungie.. and boy my deeps was thru the roof.. and NO cleric stance dancing. It was pretty great.
Come on SE... get on it.
Then CS can be removed, BLM can cure the same or more than a WHM etc? ^^;
Not sure if this is a joke or a serious question.
Just read the Cleric Stance tooltip carefully. Tanks would kill to have an equivalent that swaps vit into str...at least until devs make the changes they promised about tanks' dps calculations in 3.2
Okay, i got the bait
The INT build would be for healers who wants to do "meaningful" damage and can't/won't foresight the fight for just a few seconds for a save stance dance or can't adept to stance dancing at all.
In conclusion it's better to train stance dance and stop for betting for more and easier damage for healers. After all healers are the most specialized support at all.
The main task of a healer is mitigating damage at all, if there is no damage to mitigate they can do damage at all, it's just fine they support with EXTRA damage at all but never forget your main task.
In the case someone is curiouse about the mitigation of damage, every damm warrior give the argument he mitigate damge through selfheal, so healing is just mitigating damage at all.
Actually half possible on Sch if they could actually get the strength since Bio, Aero and Ruin II are all instant casts. If Sch could get strength without eviscerating their secondary stats I'd definitely consider Ruin II + Auto Attack over Broil in situations where I need to be a bit more MP conservative, the base potency between the two wouldn't be that far off if the auto attack had enough strength to bridge the gap.
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