

Why not STR so their books globes an staffs can do damage and take advantage of that monk blunt resistance down perks. Now mages fight up close and heal close like a family and auto attack between heals.
Satire![]()
That doesnt make sense... even as satire.
Also.. the tank never died because by the time his HP got to critical levels.. the trash was died.



...and your dmg would have been "through the roof" even more if you just went full MND and never switched out of Cleric Stance. No stance dancing either since you just stay in the same stance all the time...
Go offline if you are bored of the internet. Threads like these are why SE doesn't take the NA forum seriously.
Actually half possible on Sch if they could actually get the strength since Bio, Aero and Ruin II are all instant casts. If Sch could get strength without eviscerating their secondary stats I'd definitely consider Ruin II + Auto Attack over Broil in situations where I need to be a bit more MP conservative, the base potency between the two wouldn't be that far off if the auto attack had enough strength to bridge the gap.


It makes sense the fact that it went over your head IMO tells me you shouldn't be making suggestions yet until you understand the game.
Im sure everything you come up with makes sense to you and wents over allbodies heads IYO tells me you got offended. So sorry aboot that I dont wanna offend. Just a legit curiousness since SE is into trying to make all classes have the potential to DPS.


Obvious joke is obvious. I guess it's possible to assume people are that inept. The OP here is a fine example of ignorance. He doesn't even understand cleric stance and why while that exists, int builds will always be meaningless on healers. My str and that person dex comments are obvious jokes that satire the OP's original post.



Yeah... you can sorta do this in WoW but in FFXIV, Cleric Stance makes it pointless while leaving all the detriments, and you still won't be outputting near as much damage as if you used that instacast oGCD stance switch.
Tanks get a tangible bonus from two main stats, and don't have any abilities that reallocate them.
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