What kind of programming language will we see in the game for the making of add-ons? Is there any way you can give us some hints so we can start creating?![]()
What kind of programming language will we see in the game for the making of add-ons? Is there any way you can give us some hints so we can start creating?![]()
They've said flash in the BG interview.
"Sonomaa (BG): In the 2.0 PDFs, addons were highlighted as something you want to see happen. Tanaka said the same about addons early in XIV's development but we never saw anything come out from it. Will you be releasing a developer kit to help create new addons for the game and show you're fully supported in evaluating and balancing addons? I know one of the most asked ones is a parser for people who like to min/max their damage, and just customizing the screen to look more like what players want.
Square-Enix: Rather than XML or LUA, like World of Warcraft is using, we're thinking of provide this in Flash simply to make it more visual. We'll be preparing a dev kit and providing that with help for the players. Once we get closer to the release of the dev kit (before it's even released), we will talk to the community and show what we have planned to put in it - UI engine, what we're providing - and then we can get feedback. So you could say, "This is not going to be enough, we need this," so we can get that feedback and get as close to what the community wants as possible.
Ragns (BG): When should we be expecting to see this?
SE: We could start now, but we're using SQWT and the situation is that it's such a mess that it's something that players would not be able to work well with. We want to streamline things to make it easy for players so we can get the best addons from the players. We feel that this is going to come with the release of 2.0. So we hope to have stuff ready about the same time.
Sonomaa (BG): I know he wants to work on his custom Final Fantasy I UI.
SE: [laughs] You'll have lots of time to use that screenshot we released and how you want to rearrange that to make it more like Final Fantasy I. With a lot of games, they'll have their addon community. Within BlueGartr, how many would you say are in that addon community.
Sonomaa (BG): A lot.
SE: A lot?
Sonomaa (BG): I'm not even joking. I'm not joking. You're talking the core hardcore player. The parsers for Final Fantasy XI were almost exclusively fixed by the BG community. The unofficial Windower for Final Fantasy XI... most of the addons - the fixing, the creation of that came from the Final Fantasy community, our community. Addons were created by many of our members, including BG members - not forum members.
SE: [laughs] Don't incriminate yourself now!
Sonomaa (BG): Well, Yarnball is the only plugin that has not broken, so I know he (Ragns) knows what he's doing.
SE: [more laughs] We'll make sure the mods you guys make will be able to be used for a long time. We don't want to make it where you make a mod, we change something, and you can't use it anymore. So we want to work with you.
Sonomaa (BG): World of Warcraft does that a lot - every major patch breaks half the addons. That, to me, is a... "Why are you screwing the community so much?" I can understand if something is broken and needs to be changed because it's breaking the fundamental game. But if every patch you have to disable all your addons, it doesn't seem professional. Even though the community may look like amateurs, they are pretty good at what they do.
SE: As you probably know, Japanese game development has been console based for a very long time. This whole concept of addons is very popular in the West, but not something a lot of developers are used to in Japan. They don't know how big of a community that is in America. So getting our developers to realize the importance of this, and not just tacking on something in the middle of a game after it is finished and having problems created that way, we're getting the game ready to accept addons."
Source: http://www.bluegartr.com/threads/107...s-Translations
When can we see a release of a full soundtrack which covers music in the dats that were there from the very start? Will pieces that were implemented afterwards be included in the full package or as a soundtrack Plus version? Will these soundtrack(s) come before version 2.0 of Final Fantasy XIV Online or will it coincide with the release or come later?
A few of my previous questions were answered in recent interviews, but I have a few more:
- Will we see a legitimate auction house in 2.0, and not just retainers/wards dressed up to sort of function like one?
- Will we have a global market/auction system? I feel linking all the purchasing venues together is the only way to move population away from Uldah on my server.
- Will we ever see equipment with cape decorations or dresses for female characters?
- I often find that I lose out on doing quests and activities relatively early on. People whom have procrastinated often get a far better reward (experience points added for quests, double seals for dungeon raids, etc). It's made me suspicious and hesitant to finish activities in the game. When achievements are released, will it account for things I've already done in game, or will I have to do them over? Or miss out completely if it's not repeatable?
Here are my questions.
1. Crafting classes
this is actually the first MMO (or game) that i have taken a serious liking towards crafting class. I heard a rumor that one day you might want to limit crafting classes somehow. Is this true? I love the fact that we have so many crafts and we can lvl them all up if we choose to spend the time doing so. I hope we won't get limited at all but what is your plan for this? I would like to keep lvling the classes i like without any type of limit as we are currently doing.
2. Guildleves.
I have a job and im married yet i love to play this game. I do not always have 10 hours to give towards it so guildleves are perfect for me on the weekdays and then i can quest with my LS on weekends. I love the guildleve reform in patch 1.19 but are there plans to add more leve quests? It seems like we only have a small amount per lvl range.
3. Summoner class
My favorite class always in the final fantasy series. (FF11 i played SMN for 5-6 years) I love this job because when we summon ifrit or shiva it feels like a classic final fantasy game. I heard in one of the translations that the class is coming but ifrit and other classic Avatars will not be able to be called by this class. While that is a major let down because i love those avatars, are there plans to let the class summon other classic avatars?
4. Version 2.
The NEW FF14 seems very cool and i will be playing (and paying) all the way up to then and for years to come after. What i want to know is with 2.0 will the old quests, guildleve system, raids, and other content from the old FF14 still be in the game? I would hate to have to wait for content when we already have great content available. (Some content i have not even done yet lol). I know the story will change but repeatable content like raids and guildleves i hope stay because those are great content.
5. CON/THM
WHICH ONE IS GOING TO BE BLM!!!!! (please let us know already!!!! lol)
Thanks for reading lol
tales of abyssea killed ff xi, dont add this ever to ffxiv)
anyway question for storyline :
do you plan to overwrite current eorzea' story and events ?
Feedback:
i herd that the summoner job will not be able to summon the actual summonings like in old final fantasy games, such as ifrit, garuda, shiva etc. this is very upsetting and is a huge let down because this is the number one thing i have been waiting for since the game came out.
i have been a huge supporter of the game and all final fantasy games. and a long time player of FFXI and was all for the 2.0 announcement including full payment of $12. but with the news about the summoner i really feel like i dont want to play this game anymore.
i have been happy with the game in almost every way since it came out, and i always had alot of fun playing it, but i didnt think you would make a move to belittle the summoner job like this.
and is a huge game changer for me.
i feel like mages importance have been signifacantly reduced in this game and that really upsets me. there is no real need to have a mage user other then to heal now, and it looks like summoner is gonna be even worse. i have herd no good things about why i should look forward to summoner and that just ruins the game for me.
i highly suggest you fix the above mentioned problems.
Last edited by IveraIvalice; 10-20-2011 at 01:22 AM.
Formerly Rounnin Tiankeris of Kashuan; reborn as Yongdi Washou of Hyperion.
May we continue to walk in the light of the crystal and restore Eorzea to its former glory.
http://lodestone.finalfantasyxiv.com/rc/character/top?cicuid=12044635
http://na.finalfantasyxiv.com/lodestone/character/997521/
I thought that in one of the PDF's it said in order to be able to summon the primes we have to first defeat them? >.>
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