1. Are you actually using Luminous to develop the game, or did you license another engine out to redevelop FFXIV 2.0 thus incorporating DX11 capabilities into the engine?

2. With DX11 capabilities present should you be switching over to Luminous, will you incorporate proper development to take full use of Quad, 6 and 8 core processors to alleviate some of the issues that plagued FFXIV version 1.0?

3. Will you incorporate proper programming to allow full use of SLI/Crossfire setups on the PC version allowing for greater than 60 fps on proper setups?

4. With the redevelopment of the client is it possible to have the new PC client stop time-stamping 2-300 files every 60-90 seconds as that was causing variable lag on some systems forcing people to upgrade there HDD to SSD to stop said itinerant lag?

5. What types of hardware will you be testing on to verify that GPU temps will not spike like they did in FFXIV 1.0?

6. Is the new UI pic concept art or was that an actual picture of what we can expect from FFXIV 2.0?

7. Will there be a return option in the future to replace our current physical hard media copies. Some NA/EU ISP have bandwidth caps and downloading 6+GB of Data every time we need to install is not the most optimal option. Will there be a replacement option for our hard media should we want new physical disks?

8. Are you developing FFXIV primarily for PC or PS3 will FFXIV be a PS3 client ported to PC or vice versa, SE in the past has used PS2/3 limitations as an excuse not to do certain things to the game or implement certain features.