Why isn't this a thing?
Why isn't this a thing?
- David DunningIf you're incompetent, you can’t know you’re incompetent. The skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is.
The only thing I can think of at the moment is that the cooldowns being triggered makes players think twice about changing to a higher level class to clear an area around a quest objective of mobs for easier grabbing. But that's hardly a good enough reason for this restriction.
Seriously, I vaguely recall being given a good reason as to why it's like this when this topic cropped up ages ago, but now I really just don't remember what it was. Who knows, maybe I'm simply misremembering.
- David DunningIf you're incompetent, you can’t know you’re incompetent. The skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is.
Actually, we originally had a penlty when changing gear inside sanctuaries as well. Still, it seems silly since it's not liek we cna change jobs in the middle of a battle.
There are no sanctuaries in the Diadem. If changing classes incurred restrictions, then to avoid having a penalty for class change, you'd have to leave the Diadem and soak up to a 2 hour cooldown before being able to go back in. I guess the way to fix it would be to add sanctuaries in the Diadem.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
Then eat the CD (the class change one) if you need to change, just like everywhere else.There are no sanctuaries in the Diadem. If changing classes incurred restrictions, then to avoid having a penalty for class change, you'd have to leave the Diadem and soak up to a 2 hour cooldown before being able to go back in. I guess the way to fix it would be to add sanctuaries in the Diadem.
And in the time that cooldown happens, everyone else has got a significant lead on that star rank meaning your group get no chest from it and people get pissy and leave... Or here's a brutal idea, if you change classes in Diadem, you get hit with a 200 year cooldown on all abilities. That'd stop class changes in Diadem wouldn't it? And the cooldown would affect every DoW/DoM/DoH/DoL ability (and your ability to gather on BTN/MIN) would be affected no matter what class you changed to.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
to avoid people changing clases on a dungeon/trial to troll others making the party incapable or completing the duty.
A reason pretty stupid, considering that if someone wanna troll he is still totally able to do it. Why swap to DPS to avoid tanking? Just don't tank.
Maybe because people would enter dutys as a tank/healer and them swap to DPS because they don't like tanking?
I would allow it anyway, this solution is lazy. Just add a pool to allow changing class, you can change if your party allows you to do so.
A lot of runs in dungeons would be saved with this when a tank/healer drops....
OP is talking about the overworld, not instances. I too don't see why we still need to suffer a cool down for changing jobs outside a sanctuary. Not a big deal considering sanctuaries are everywhere, but still curious.
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