One would think you knew exactly what was meant, but evidently not. Your response reminds me of when some one is talking about everyone putting in their best work for a clear and someone inevitably spews out a "hurr durrr.... it's a game , not work! Get a lyfe!", and then Maleviction has to log in to post his pic.
Last edited by Whiteroom; 11-18-2015 at 01:06 PM.
While I agree with the lala in your signature, it seems we interpret it differently. I mean no offense by this, but it seems you think it means everyone must act with the upmost to your view of humanity. Meaning you think that everyone should bend to your thoughts on how a run should be. Rather than taking into account that there are multiple people within the group and everyone has to compromise to have the most enjoyable outcome for the run. This means nobody, unless all views are aligned from the start, gets their ideal run, but they get some part of it.This seems to be the only thing we agree on. The group is important, everyone from the 'hardcore raider' just wanting their clear to the new player getting their first run. No one person more important than the other. This is the failing of the community, it seems. Most people feel their time is more important than others and 'seditious behavior' from the 'norm' should be chastised or worse. It's like the lalafell in my signature says...
If you want the perfectly ideal run for you, you have to form a pf of like minded people, or get extremely lucky with everyone df pairs you with. To demand everyone fit to your view of the run is no different than a that one person out of 8 who forces the speed run on those who want to go slow.
While I think it's a nice thing that you like to give everyone their slow/story run. You should also keep in mind that people are not bad for playing the community standard for it. It's merely neutral. The one who yells and kicks people for watching cutscenes is the one who is bad.
My point wasn't that; those dungeons are lower level, easy to clear and require little effort to complete. If someone wants to watch the cutscenes that are put in there, as part of the dungeon, it's not a big deal like so many people make it out to be. They're there to play a video game; if people in that run had other important things they needed to do they should have got those things done beforehand and taken responsibility for that. DF's not a tool for speedrunning content, or skipping content without prior say so; Party Finder is more productive for that kind of gameplay since everyone knows the expectations before going in, whereas with DF there are no expectations before going in. It's just common courtesy to let people experience content as the designers of it intended for it to be experienced when no other expectations were put into place.One would think you knew exactly what was meant, but evidently not. Your response reminds me of when some one is talking about everyone putting in their best work for a clear and someone inevitably spews out a "hurr durrr.... it's a game , not work! Get a lyfe!", and then Maleviction has to log in to post his pic.
It's particularly disheartening for someone playing a DPS class because of the abysmal queue times.
There's no reason to trample on a new player's experience to save ten minutes.
Actually df if is a way of grouping people togeather in content. It makes no assumptions on how the run will be played.
Also, how easy or hard content is doesn't matter either. The simple fact is, without roulettes, you wouldn't be getting into that content via duty finder in less than hours. If forcing others to run your way is your thing PF is there for that. DF is random, so you runs will be as well.
Last edited by Whiteroom; 11-18-2015 at 02:16 PM.
Because letting someone watch the cutscenes is truly disastrous to experience and gameplay when the dungeons exist for that purpose to begin with. Whereas forcing new players to skip content they want to experience rather than be spoiled on, in a story based instance and game, is totally not ruining someone's actual game experience.Actually df if is a way of grouping people togeather in content. It makes no assumptions on how the run will be played.
Also, how easy or hard content is doesn't matter either. The simple fact is, without roulettes, you wouldn't be getting into that content via duty finder in less than hours. If forcing others to run your way is your thing PF is there for that. DF is random, so you runs will be as well.
Btw, I think most ppl running these for exp. but not for tokens.
And if the run starts like 20min before daily reset, ofcoz ppl want hurry up.
If the run starts after daily reset, I think more ppl willing to spare their time to wait.
The same player could be the best and the worst player in different runs for the same content. ^^;
Not bad at all. If that ruins your day, you have bigger issues than speedrunners on your hands. To counter, but with a more reasonable and less melodramatic question. How does it feel knowing everytime you pissed and moaned about speed runs, you made multiple peoples runs worse. You can spin that to be asking if you ruined their days if the melodrama makes it sound better to you... right? Maybe I can cast great assumptions like you have slowed down every run you've been in, how does it feel knowing you have wasted thousands of peoples time?
At the same time though, at least their day wasn't ruined by having to wait two days in a queue to get in.![]()
Last edited by Whiteroom; 11-18-2015 at 05:12 PM.
Frankly the other option is never getting your queue to pop. It's not a hypothetical, that was why they added the roulette in the first place.
If it were an option between a perfect or imperfect run, then sure I guess. But that's a false option. The options are dealing with people running fast or never setting foot in the dungeon.
When in doubt, assume sarcasm
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