And here I thought in a group, majority rules, or some compromize leaning towards that was the most decent way to do things... guess I was wrong, the needs of the one outweigh the needs of the many.



And here I thought in a group, majority rules, or some compromize leaning towards that was the most decent way to do things... guess I was wrong, the needs of the one outweigh the needs of the many.



One would think you knew exactly what was meant, but evidently not. Your response reminds me of when some one is talking about everyone putting in their best work for a clear and someone inevitably spews out a "hurr durrr.... it's a game , not work! Get a lyfe!", and then Maleviction has to log in to post his pic.
Last edited by Whiteroom; 11-18-2015 at 01:06 PM.


My point wasn't that; those dungeons are lower level, easy to clear and require little effort to complete. If someone wants to watch the cutscenes that are put in there, as part of the dungeon, it's not a big deal like so many people make it out to be. They're there to play a video game; if people in that run had other important things they needed to do they should have got those things done beforehand and taken responsibility for that. DF's not a tool for speedrunning content, or skipping content without prior say so; Party Finder is more productive for that kind of gameplay since everyone knows the expectations before going in, whereas with DF there are no expectations before going in. It's just common courtesy to let people experience content as the designers of it intended for it to be experienced when no other expectations were put into place.One would think you knew exactly what was meant, but evidently not. Your response reminds me of when some one is talking about everyone putting in their best work for a clear and someone inevitably spews out a "hurr durrr.... it's a game , not work! Get a lyfe!", and then Maleviction has to log in to post his pic.
It's particularly disheartening for someone playing a DPS class because of the abysmal queue times.
There's no reason to trample on a new player's experience to save ten minutes.



"The needs of the many~" only applies in regards to noble sacrifices. The line only ever spouted when, in their sacrifice, something better is brought about (Khaaaa~n~!). There's nothing noble in telling someone new to a dungeon to skip the cutscenes or return when they 'stop sucking' just so you can shave off a few minutes off your time. That's just being a douche'.



Interesting that you assume it is stated that way...
So an extra 15-20 minutes of your time is far more important than a new player getting an amazing experience for the first time that they'll never get to recapture following a good story from 1-50?
Spin it all you want, you're just impatient and don't care about anyone below you.



Amazing experience? Well that's a matter of opinion. And yes, you could consider in a majority situation that the time of the majority is more important. Hell, time being important is the only reason the roulette is even there.So an extra 15-20 minutes of your time is far more important than a new player getting an amazing experience for the first time that they'll never get to recapture following a good story from 1-50?
Spin it all you want, you're just impatient and don't care about anyone below you.
And actually the group is what is important to me, maybe you care about their level or level of experience more than I do since you brought it up. I don't mind going slow if a good chunk want it, I don't mind going fast. If we have one who wants a full clear and another who wants fast, I usually go middle of the road. There are days when I prefer one over the other, cause you know, variaty is the life of spice or some such.
But you know, you can spin it all you like if it gives you that self-rightous tingle.
Also, with unsync, it's easy to low man it and get the full experience. Or if doing it a level is your cup of tea, and your against low unsync, be a man and make a min ilvl group for the real experience.
Last edited by Whiteroom; 11-18-2015 at 10:38 AM.



This seems to be the only thing we agree on. The group is important, everyone from the 'hardcore raider' just wanting their clear to the new player getting their first run. No one person more important than the other. This is the failing of the community, it seems. Most people feel their time is more important than others and 'seditious behavior' from the 'norm' should be chastised or worse. It's like the lalafell in my signature says...



While I agree with the lala in your signature, it seems we interpret it differently. I mean no offense by this, but it seems you think it means everyone must act with the upmost to your view of humanity. Meaning you think that everyone should bend to your thoughts on how a run should be. Rather than taking into account that there are multiple people within the group and everyone has to compromise to have the most enjoyable outcome for the run. This means nobody, unless all views are aligned from the start, gets their ideal run, but they get some part of it.This seems to be the only thing we agree on. The group is important, everyone from the 'hardcore raider' just wanting their clear to the new player getting their first run. No one person more important than the other. This is the failing of the community, it seems. Most people feel their time is more important than others and 'seditious behavior' from the 'norm' should be chastised or worse. It's like the lalafell in my signature says...
If you want the perfectly ideal run for you, you have to form a pf of like minded people, or get extremely lucky with everyone df pairs you with. To demand everyone fit to your view of the run is no different than a that one person out of 8 who forces the speed run on those who want to go slow.
While I think it's a nice thing that you like to give everyone their slow/story run. You should also keep in mind that people are not bad for playing the community standard for it. It's merely neutral. The one who yells and kicks people for watching cutscenes is the one who is bad.
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