A couple of changes I like to see made to the Diadems gameplay mechanics.

Enemy Respawn Cooldown.

Limit the number of enemy respawns per location for a period of time after X respawns. (2-3 respawns per creature). 15 minute cooldown.

This would force individual parties to further work together in choosing locations to farm as well as diversify the gameplay by presenting different visual, mechanical and combat elements. This would also add greater incentive to FC Alliance runs.


2-3Star rated monsters.

Beyond your average Rank IV, V and Star. Introduce rare 2-3Star rated, powerful NMs, which can be either forcibly spawned with dropped key items or by meeting certain conditions such as current S ranks outside of the Diadem.


Give added incentive to completion of Objectives. At this point, after you're capped and most everyone else is. Every one just ignores the objectives because they dont need the tomes. Maybe have it grant an item for spawning a Star rank? or have it spawn fresh tracks.

This would also force other parties to navigate the map more to come join for guaranteed spawns of NMs. Further diversifying things.