There's probably a number of other fixes as well, but the only thing I've seen specifically mentioned had to do with the new rules about how fast the Limit Break gauge fills:


Quote Originally Posted by Zhexos View Post
Hey everyone,

During the Japanese patch note reading, Yoshi-P mentioned that there has been a lot of feedback since the release of the preliminary patch notes, and he has been discussing this with the development team. As a result, they have decided to remove this feature and revert the system back to how it was originally. This will be done in a hotfix as early as possible.

This feature was originally intended to be added to allow more players with different jobs to be able to participate in end-game content, as well as keep the job setup to 2 tanks, 2 healers, and 4 DPS. However, they are aware that there are still many groups challenging Alexander (Savage) with their current groups, and also know how difficult it is to currently make a group for this content. Due to this, they will be fleshing out the feature a bit more, and plan to add it back in Patch 3.2.

We apologize for any issues this may cause your groups and ask you to please wait patiently until the hotfix for this to be reverted back.
Assume a bunch of the "Known Issues" have been addressed as well.