Skills:
More PVP skills:
add in a whole list of PVP skills. Job specific skills and skills all classes can use. keep the ability to use both.
For example, Add in more PVP skills, but give them an added bonus when used on players.
Skills:
More PVP skills:
add in a whole list of PVP skills. Job specific skills and skills all classes can use. keep the ability to use both.
For example, Add in more PVP skills, but give them an added bonus when used on players.
More than seeing the addition of new skills or tweaking of older PvP skills, I'd rather they overhaul the entire Skill Tree system so that it's not so inefficient and annoying.
- 1. PVP loudouts should be entirely separate from PvE loadouts.
They should not share the same Hotbar setups. If you make a PvP louadout (maybe specified with gear, or even just a different character tab), you should get a completely fresh set of hotbars. That way we don't have to worry about losing valuable Hotbar real estate for each job we like to PvP with. It would also save us from having to work around or modify our PvE hotbars each time we're in the mood to play some PvP.
- 2. The PvP Skills menu should be a flow chart which is divided by Job type.
You should not have to actually have your character change jobs just to see which skills are available to each. It's annoying and inefficient. You should just be able to alternate though tabs, or even just go down the list. All skills should be easy to view, and Traits should be separate, since they are the same for every job regardless of what it is.
- 3. This one is tied to both 1 and 2, and is pretty darn important. ALL SKILL POINTS SHOULD BE TIED TO SPECIFIC PVP LOUDOUTS.
There is nothing more annoying than changing your job, and then having to reset all of your PvP action points so you can reallocate them for the new job you're using. That's crap. Skill points should be tied to a loud out. That way, when you change from Drk to Drg, for example, your skillpoints automatically reallocate themselves to the saved settings you had previously set up. No more manually going through the list each time you're in the mood to play a different job. You should just be able to swap and be good to go. This should have been a thing a long time ago (like, back when FL was first introduced and they allowed us to change jobs in duty).
Fix these things first, then we can talk about adding new skills with each subsequent set of Ranks.
I cannot hit the Like button enough times on Februs' post. Especially the last one. I almost always join as WHM but if we have too many healers I swap and if others do the same it sometimes takes us a while to balance ourselves on the right jobs - and as though I don't have enough to do at the start, I then don't have some very important PVP skills boosted and ready. If I join In Progress it's just impossible. It needs fixing.
In Patch 3.2, we're planning to make it possible so players can redistribute PvP action points easier.
While we understand players would like to store the PvP actions separately on each class/job, this would require a lot of resources and time to do. Therefore, to address this for now we're looking into making it possible to redistribute points more smoothly.
Tony "Zhexos" Caraway - Community Team
Happy to hear this =). Came back from a year+ break and was shocked that this issue hadn't been addressed yet. Good to see that it soon will be!In Patch 3.2, we're planning to make it possible so players can redistribute PvP action points easier.
While we understand players would like to store the PvP actions separately on each class/job, this would require a lot of resources and time to do. Therefore, to address this for now we're looking into making it possible to redistribute points more smoothly.
Oh lord. NO MORE SKILLS pls! We don't have enough keybindings. Also, you have to consider players who use a controller. Too many skills will make it harder to efficiently use skills and slow down the overall gameplay. In fact, I wish they would eliminate and merge some skills.
I don't have an issue with key-binds at all on controller. *shrug*
We get what? 8 tabs with 16 slots per tab on controllers and gamepads? That's 128 slots and if I took my emotes and macros off I'd barley be using 3 of them. My main Job Skills only take 2 per class and my PvP skills and frequently used actions (Chocobo, Port, Return, ect) would only take one by them selves. I even have enough room to completely dedicate one bar to Gear Sets for my classes. So at the moment Space isn't an issue on controllers. Still got two entire tabs with nothing but emotes on them.
You don't have pre-set hot bars for PvP? I do, and it's pretty much the only reason I'd ever be concerned for my available hot bar space.
My PvE and PVP rotations are very different, and I set my hot bars up accordingly to provide maximum efficiency (burst for PvP/max dps for PvE). I like to swap between 4 different jobs (currently thinking about a 5th) while I PvP, depending on what my mood is. Each PvP burst rotation which utilizes PvP moves gets it's own hot bar to improve speed and efficiency in matches. Those hotbars are not tied to the job, so they are up all the time regardless of what job I'm running on. That means that, at any given time, I have 6 - 7 out of my 8 hot bars filled up to accommodate for maximum efficiency while preforming my PvP/PvE rotations.
Technically, I should only be using 3-4. I could easily just use one PvP hot bar, but it's a PAIN IN THE BUTT to reconstruct my PvP hotbar each time I'm in the mood to play a different job in PvP. Clearing a hot bar, going into my Abilities/Job Actions/PvP Actions tabs and reconstructing that hot bar from scratch is annoying. It's easier just to keep a distinct hotbar up for each job that I like to PvP with, but that takes up space.
Glad to finally see a community team response on a PvP issue. Whereas, it is still a little disappointing that we won't be getting the ability to separately store Action Points for different jobs, it is good to hear that the developers are at least looking into an adjustment of some kind.
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