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  1. #1
    Player
    KyahAlmasy's Avatar
    Join Date
    May 2011
    Posts
    351
    Character
    Kyah Almasy
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Elleia View Post
    This is definitely a case of SE not wanting to control our actions and step on toes. Look at the responses to this thread as an example - some people are all for it while others would rather not have it. I think blocking and such would be fine (if done well - maybe a barrier of sorts for magic users a la Y'shtola), but running and tackling, as suggested? That could upset certain players who play as daintier/smaller characters, or lead people to think "my character wouldn't have done that!".

    Of course, not everyone is going to be happy with what they choose to do with the cutscenes - the 2.55 events are a prime example of this, as many people were upset that their characters didn't fight back while others liked the decision. Overall they try to keep the player character as neutral as possible to avoid infringing on peoples' individual headcannons for their characters. Unfortunately this doesn't sit well for those who would like their characters to act a certain way instead. This is something I can't see them addressing anytime soon, unfortunately.
    There needs to be some sort of give and take for this though. In the beginning, when our characters are first introduced this mentality was more easily acceptable. We were new, and still had some growing to do so. Our meekness seemed to be a product of this so we swallowed it. We needed the Scions to protect us from harm, and show us the way. But that's no longer the case, the story has steered us into formidable warriors of light, capable of standing toe to toe with beings who rival even gods.

    The disparity in canon between the plot of the story and our character is becoming more and more apparent because our characters still act as hapless as they did when they first arrived. At some point, certain liberties need to be taken to align our character's role in the story, otherwise the story dissonance only grows, and pulls the player further from the story. And the "Story" in a Final Fantasy game has almost always been Square's largest appeal, especially to the players who actually take the time to watch all the cutscenes and not just skip them.

    As players we need to accept that the main story is going to make certain decisions for us, these are the unique elements that push the story forward and further our role in FFXIV. This failure to adapt the role they're crafting us, to our character is what we're seeing here, like a small bubble rising to the surface with an audible popping sound, we're immediately pulled from our immersion when the idea the story is giving us and what we see, is so different.
    (9)
    Last edited by KyahAlmasy; 11-17-2015 at 04:17 PM.

  2. #2
    Player
    Elleia's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    215
    Character
    Attica Jurlon
    World
    Adamantoise
    Main Class
    Bard Lv 97
    Quote Originally Posted by KyahAlmasy View Post
    There needs to be some sort of give and take for this though. In the beginning, when our characters are first introduced this mentality was more easily acceptable. We were new, and still had some growing to do so. Our meekness seemed to be a product of this so we swallowed it. We needed the Scions to protect us from harm, and show us the way. But that's no longer the case, the story has steered us into formidable warriors of light, capable of standing toe to toe with beings who rival even gods.

    The disparity in canon between the plot of the story and our character is becoming more and more apparent because our characters still act as hapless as they did when they first arrived. At some point, certain liberties need to be taken to align our character's role in the story, otherwise the story dissonance only grows, and pulls the player further from the story. And the "Story" in a Final Fantasy game has almost always been Square's largest appeal, especially to the players who actually take the time to watch all the cutscenes and not just skip them.

    As players we need to accept that the main story is going to make certain decisions for us, these are the unique elements that push the story forward and further our role in FFXIV. This failure to adapt the role they're crafting us, to our character is what we're seeing here, like a small bubble rising to the surface with an audible popping sound, we're immediately pulled from our immersion when the idea the story is giving us and what we see, is so different.
    I certainly don't disagree with you - I'd love to see a little more player involvement during cutscenes myself. As someone who plays primarily healers, I'd love to see my character pop some cool shields or even throw out a damage spell or two at times.
    However, SE is more than likely going to continue doing more of the same, sadly, and limit our overall story interaction to trials and duties. In 3.0 and 3.1, they have been introducing dialogue choices which, while a step in the right direction, ultimately change nothing. But these choices allow us to shape our characters a little more, and I hope they continue to add these and offer even more personality options. It'd be great if they offered us a way to 'declare' a personality for our characters that could have an affect on cutscenes and actions, but this is just a dream of mine as a result of too much Dragon Age.
    (2)

  3. #3
    Player
    KyahAlmasy's Avatar
    Join Date
    May 2011
    Posts
    351
    Character
    Kyah Almasy
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Elleia View Post
    I certainly don't disagree with you - I'd love to see a little more player involvement during cutscenes myself. As someone who plays primarily healers, I'd love to see my character pop some cool shields or even throw out a damage spell or two at times.
    However, SE is more than likely going to continue doing more of the same, sadly, and limit our overall story interaction to trials and duties. In 3.0 and 3.1, they have been introducing dialogue choices which, while a step in the right direction, ultimately change nothing. But these choices allow us to shape our characters a little more, and I hope they continue to add these and offer even more personality options. It'd be great if they offered us a way to 'declare' a personality for our characters that could have an affect on cutscenes and actions, but this is just a dream of mine as a result of too much Dragon Age.
    This was bound to happen, and it is only bound to get worse. If your theory is correct, we'll see this same inexplicable helplessness in a cutscene or two with the next patch, and while the story arcs the contrast of who our characters are supposed to be, and how they are will only grow more and more evident. Threads like this will keep popping up like wildfire, and it will only be a matter of time before Square has to acknowledge and respond to it.

    In 1.0 no such duality existed, from the very first cutscene our characters felt grounded in their world, interacted with the environment with such finesse that no one questioned it. I'd suggest checking out some of the cutscenes from 1.0, especially the opening ones for each city-state, and then comparing them to the openings we see now. Our actions, while not indicative of any job, acted in their scenes. That's the missing element in 2.0.

    Mark my words, these threads are only going to become more popular in the coming patches to come.
    (3)