Results -9 to 0 of 150

Threaded View

  1. #10
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Gaddes View Post
    This didn't even need to be said; you just clearly wanted to state it as if to undermine my statement.
    As I said, I don't doubt it. I'm pointing it out so you don't use that as an argument again.

    Quote Originally Posted by Gaddes View Post
    In which case, why play a final fantasy game..?
    This is the problem. You view it as a Final Fantasy game rather than it being just a different game. Don't be mistaken- FFXIV doesn't need to live up to their predecessors in terms of cinematics. Just because one person likes FF3, doesn't mean they'll necessarily like FF11. Same goes with FF14 and FF13.

    Now then, assuming that the dev team follows the regular schedule of three months between patches, and assuming there is only a single animator taking a month for one cutscene, they lose one whole months worth of possible other implementations that require that animator just for one cutscene. So tell me, would you rather they sacrificed possible time for introducing new features just to accomodate one cutscene, or would you rather they extend the time between patches to more than four months?

    ---

    Quote Originally Posted by Kallera View Post
    If they can't make us more than a passive observer by cutscene, they should try involving the gameplay.
    Gameplay would be very welcome in the form of an instanced fight. Just only in the right moments. However, instanced fights do not necessarily convey the kind of message that the writers want to convey to the players. Personally, I don't have much problems with the 3.1 cutscene. A flare to the face would definitely hurt and disorientate the WoL. :u
    (1)
    Last edited by AdamFyi; 11-17-2015 at 09:53 AM.