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  1. #71
    Player
    Avatar de Kallera
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    4 160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Chevalier noir Lv 60
    Citation Envoyé par AdamFyi Voir le message


    As for the Ninja deal, you have to imagine; which is more time consuming? Animating one shuriken, or an entire NPC? More inclined to say the NPC would have needed to accomodate every single instance - the shortest possible Lalafell and the tallest possible Elezen are some examples. It's not whether or not they can do it (because they can), but whether or not they are able to implement things on time. Spending too much time on the one cutscene might not give them leeway to touch on other aspects of the game. Do remember that the development team isn't very big.

    You can't have it both ways, if they can, they do not provide at important moments, the ones people can and do remember. Even just by going off of the MSQ you cannot possibly say that cutscenes accurately depict a person that has taken down beastmen gods, dragon hordes and military leaders, especially after 3.0s achievements.

    Our cutscene incompetence is one of the things this game is known to have, developer limitations only go so far and do not excuse all of it, considering these are problems with the story and the portrayl of one of its major characters. If they can't make us more than a passive observer by cutscene, they should try involving the gameplay, so that we can experience what goes down through our actions.
    (1)
    Dernière modification de Kallera, 17/11/2015 à 10h00

  2. #72
    Player
    Avatar de Tilgung
    Inscrit
    aot 2013
    Messages
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Chevalier dragon Lv 60
    Citation Envoyé par Gaddes Voir le message
    Hm, yeah I guess that's true. Still, even in terms of in-game numbers, we've thwomped quite a few primals by this point.
    Not alone. Which the game is very clear to acknowledge this every time you down/take on a trial boss.
    (0)

  3. #73
    Player
    Avatar de AdamFyi
    Inscrit
    fvrier 2014
    Messages
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    Mage blanc Lv 80
    Citation Envoyé par Gaddes Voir le message
    This didn't even need to be said; you just clearly wanted to state it as if to undermine my statement.
    As I said, I don't doubt it. I'm pointing it out so you don't use that as an argument again.

    Citation Envoyé par Gaddes Voir le message
    In which case, why play a final fantasy game..?
    This is the problem. You view it as a Final Fantasy game rather than it being just a different game. Don't be mistaken- FFXIV doesn't need to live up to their predecessors in terms of cinematics. Just because one person likes FF3, doesn't mean they'll necessarily like FF11. Same goes with FF14 and FF13.

    Now then, assuming that the dev team follows the regular schedule of three months between patches, and assuming there is only a single animator taking a month for one cutscene, they lose one whole months worth of possible other implementations that require that animator just for one cutscene. So tell me, would you rather they sacrificed possible time for introducing new features just to accomodate one cutscene, or would you rather they extend the time between patches to more than four months?

    ---

    Citation Envoyé par Kallera Voir le message
    If they can't make us more than a passive observer by cutscene, they should try involving the gameplay.
    Gameplay would be very welcome in the form of an instanced fight. Just only in the right moments. However, instanced fights do not necessarily convey the kind of message that the writers want to convey to the players. Personally, I don't have much problems with the 3.1 cutscene. A flare to the face would definitely hurt and disorientate the WoL. :u
    (1)
    Dernière modification de AdamFyi, 17/11/2015 à 09h53

  4. #74
    Player
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    4 964
    Chalk it up to another thing they threw out with 1.0. We had much more dynamic character movement in the original incarnation of the game. Check out the Gridanian opening scene on multiple races (Youtube is your friend) and see our characters do more than stand in one place and nod silently.
    (4)

  5. #75
    Player
    Avatar de Gaddes
    Inscrit
    aot 2013
    Lieu
    Ul'dah
    Messages
    480
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    Citation Envoyé par AdamFyi Voir le message
    This is the problem. You view it as a Final Fantasy game rather than it being just a different game. Don't be mistaken- FFXIV doesn't need to live up to their predecessors in terms of cinematics. Just because one person likes FF3, doesn't mean they'll necessarily like FF11. Same goes with FF14 and FF13.
    This game is bookended between 13 and 15, both incredibly cutscene/story intensive games. Even FFXI had a fair amount of cutscenes. Final Fantasy is a brand known for this sort of thing; you don't get to choose and say "eh just skip the cutscenes for this one." If they were going to go whole-hog on gameplay-only content then it shouldn't have been an FF title.


    Citation Envoyé par AdamFyi Voir le message
    Now then, assuming that the dev team follows the regular schedule of three months between patches, and assuming there is only a single animator taking a month for one cutscene, they lose one whole months worth of possible other implementations that require that animator just for one cutscene. So tell me, would you rather they sacrificed possible time for introducing new features just to accomodate one cutscene, or would you rather they extend the time between patches to more than four months?
    Again, a month is an overly generous estimate. Other thing is that that's not the sole thing that animator's going to be doing that month. The turnaround for the entire scene is a month (as I said, including sound, scripting etc etc), the animator's contribution is a portion of that, generally the first phase, since everyone else's work is based around it. When you're doing cinematics you often have to multitask and be prepping several scenes of this nature concurrently. Lot of spinning plates on sticks.
    (2)
    Dernière modification de Gaddes, 17/11/2015 à 09h56

    "Well, it's no Vana'diel, but it'll have to do..."


  6. #76
    Player
    Avatar de AdamFyi
    Inscrit
    fvrier 2014
    Messages
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    Mage blanc Lv 80
    Citation Envoyé par Gaddes Voir le message
    Again, a month is an overly generous estimate.
    Your estimation, not mine. Though this is a Final Fantasy game, it does not necessarily need to live up to their predecessors in any way or form. But I can't change expectations; It's not my decision nor it is yours as to what the devs do with the game. I think the cutscenes are fine as they are. If they aren't up to your expections; to each their own.

    Meh, whatever floats your boat. ¯\_(ツ)_/¯
    (0)

  7. #77
    Player
    Avatar de Gaddes
    Inscrit
    aot 2013
    Lieu
    Ul'dah
    Messages
    480
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    Citation Envoyé par AdamFyi Voir le message
    It's not my decision nor it is yours as to what the devs do with the game.
    On that we can agree. The ball's in their court. If the devs want to keep relegating our WoLs to second-rate status, there's not much that can be done.
    (0)

    "Well, it's no Vana'diel, but it'll have to do..."


  8. #78
    Player Avatar de Dererk
    Inscrit
    octobre 2014
    Lieu
    Limsa
    Messages
    1 162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Chevalier noir Lv 90
    Citation Envoyé par Delily Voir le message
    It would just be 12; the game engine would handle the differences in jobs, races, and equipment.


    The games engine may be able to handle it but they'd still need to adjust the jobs to every race cause remember people a Lala is smaller than a midlander last I checked it just look weired if they didn't adjust it.

    Unless we want to go the old Batman series way and just put BLAM and KAPOW in it which would make it even more ridiculous.

    In short its not worth taken the time to do this when they can put it towards more content.
    (0)

  9. #79
    Player
    Avatar de Kallera
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    4 160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Chevalier noir Lv 60
    Citation Envoyé par AdamFyi Voir le message

    Gameplay would be very welcome in the form of an instanced fight. Just only in the right moments. However, instanced fights do not necessarily convey the kind of message that the writers want to convey to the players. Personally, I don't have much problems with the 3.1 cutscene. A flare to the face would definitely hurt and disorientate the WoL. :u
    The message the writers want to convey to the players isn't very consistent to what gameplay demands. Personally, I do have a problem with the cutscene, as it is just the cutscene and us (in my case, me being DRK) being more passive than the mages getting creamed. Perhaps it was less blatant than the 2.55 cutscene, but my issue with it is the same. We just aren't the active participants such a scene would suggest we should be, and that causes disparity between us in gameplay and us in cutscenes, a disparity where we are by default, incompetent when we are not in player control.

    Now SE can continue to not listen and keep working with two versions of our character, but I have no doubt that this discussion is going to keep coming up when action cutscenes keep resulting in viewers getting taken out of the story.
    (1)
    Dernière modification de Kallera, 17/11/2015 à 10h21

  10. #80
    Player
    Avatar de Xanikk999
    Inscrit
    juin 2015
    Messages
    425
    Character
    Kalorea Redtail
    World
    Diabolos
    Main Class
    Chevalier dragon Lv 90
    If it's too much effort for SE to modify the scenes depending on class why can't they just make some scenes where we kick ass with our fists? That could work with any class.
    (0)

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