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  1. #10
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Gaddes View Post
    This is ironic because I am a cinematic animator at a game company. I know exactly how much work and time is required to animate cutscenes.
    Claims like these aren't really definitive seeing as there is no easy to actually validate it. Not that I completely doubt it; it just doesn't contribute to the discussion in any way. So, just as a heads up, I'll be just ignoring this point in my reply.


    Quote Originally Posted by Gaddes View Post
    There needs to be an overall consistence with our character as a whole. Currently this is extremely lacking.
    Side-quests aren't stuck to the MSQ in a sense. You can complete the entire MSQ without touching Binding Coil and Alexander. The consistency here is that they most likely don't take the sidequests into account (though some do get an acknowledgement). Consider it like a story book; You can't just leave Raubahn to his execution and go to find missing inspectors then come back as if the NPCs just stood there waiting for you to enter, can you?

    As for the Ninja deal, you have to imagine; which is more time consuming? Animating one shuriken, or an entire NPC? More inclined to say the NPC would have needed to accomodate every single instance - the shortest possible Lalafell and the tallest possible Elezen are some examples. It's not whether or not they can do it (because they can), but whether or not they are able to implement things on time. Spending too much time on the one cutscene might not give them leeway to touch on other aspects of the game. Do remember that the development team isn't very big.
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    Last edited by AdamFyi; 11-17-2015 at 09:10 AM.