Quote Originally Posted by Elleia View Post
I certainly don't disagree with you - I'd love to see a little more player involvement during cutscenes myself. As someone who plays primarily healers, I'd love to see my character pop some cool shields or even throw out a damage spell or two at times.
However, SE is more than likely going to continue doing more of the same, sadly, and limit our overall story interaction to trials and duties. In 3.0 and 3.1, they have been introducing dialogue choices which, while a step in the right direction, ultimately change nothing. But these choices allow us to shape our characters a little more, and I hope they continue to add these and offer even more personality options. It'd be great if they offered us a way to 'declare' a personality for our characters that could have an affect on cutscenes and actions, but this is just a dream of mine as a result of too much Dragon Age.
This was bound to happen, and it is only bound to get worse. If your theory is correct, we'll see this same inexplicable helplessness in a cutscene or two with the next patch, and while the story arcs the contrast of who our characters are supposed to be, and how they are will only grow more and more evident. Threads like this will keep popping up like wildfire, and it will only be a matter of time before Square has to acknowledge and respond to it.

In 1.0 no such duality existed, from the very first cutscene our characters felt grounded in their world, interacted with the environment with such finesse that no one questioned it. I'd suggest checking out some of the cutscenes from 1.0, especially the opening ones for each city-state, and then comparing them to the openings we see now. Our actions, while not indicative of any job, acted in their scenes. That's the missing element in 2.0.

Mark my words, these threads are only going to become more popular in the coming patches to come.