I am the warrior of Light. The chosen of Hydaelyn, champion of Eorzea and primal slayer.
Wake me up after the fight ends.
I am the warrior of Light. The chosen of Hydaelyn, champion of Eorzea and primal slayer.
Wake me up after the fight ends.
Y'sthola can cast some pretty powerful magic, Yda went head to head against Livia, and Thancred held his own to the Dark Derplander. I'm pretty certain the Scions are very powerful in their own right.Like many I understand that making 13 (or more when new jobs get released) cutscenes for the current classes might be to much and that SE has chosen to do the cutscene this way to not control our character. But I wish my character did something in duriing the cutscenes. The WoL is the hero of the realm, he/she is stronger then the Scions. During dungeons and trials the WoL and his fellow adventurers need to defeat boss X, primal Y. But during a cutscene we are helpless babe who are protected by their friends like Alphinaud and Y'sthola. This doesnt make sense.
Its like the WoL is in two different worlds, one where he/she is stronger then gods and is able to fight and kill the Ascians and another where they are weak and needed to be protected from every foe. One of the things that I like about SWTOR is how interactive the player character is during a cutscene, I feel immersed when playing that game and with FFXIV this feeling is hard to find.
In that specific cutscene, the WoL was holding his head. I think a combination of the Echo and getting blasted by Flare would be enough to daze even the most powerful of warriors. I don't think Thancred saved us persay, just he saw a good moment to break the Dark Derplander's attack.
Even so, what if he saved us? Last I checked, we're a part of the team, and what matters is that the team succeeds.
Just because our character is powerful doesn't necessarily mean that we don't need any help either, just sayin'.
Fight 5 of the Warriors of Darkness? Good luck doing that alone without your adventurer friends you queue with for duties.
And yes, our character doesn't do much in cutscenes but I believe it's a simple solution. To how every individual player would want their character to react to things, they instead made the character not show much at all.
Giving the character choices how to react is another, but it'll be an illusion of choice anyway, done simply for "immersion".
There's not even a single spell that blocks attacks, only spells that mitigate.
If that was implemented, you know people would be like "why can't I do the same thing during actual fights" just like with Y'shtola's bubble shield(which was easily penetrated by that PLD)
"Use the Blessing/Echo" if only the adventurer even knew how to use it.
Funny enough, one common example is when Hot-Chocolate guy took a spear for you and died to it. If you ever tried to take it at that current place and time (level 57 and no blessing of light), you would've been dead on the spot. No amount of healing would have helped either.There's not even a single spell that blocks attacks, only spells that mitigate.
If that was implemented, you know people would be like "why can't I do the same thing during actual fights" just like with Y'shtola's bubble shield(which was easily penetrated by that PLD)
"Use the Blessing/Echo" if only the adventurer even knew how to use it.
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Its funny that you've listed a better alternative, then pass it off as unimportant to storytelling. Story immersion is EXACTLY where the problem is. Their approach is showing a character that doesn't mesh with what we do on a regular basis. When we are a set piece, lugged around with no choice, it might not matter much in casual conversations, but in crucial scenes, and action scenes, it pulls us away, replacing our stalwart tank or powerful mage with someone that just doesn't fit. As it was mentioned before, its like there are two versions of our character, and the cutscene version is the incompetent one.And yes, our character doesn't do much in cutscenes but I believe it's a simple solution. To how every individual player would want their character to react to things, they instead made the character not show much at all.
Giving the character choices how to react is another, but it'll be an illusion of choice anyway, done simply for "immersion".
In cutscenes and plot, keeping the viewer involved in the narrative becomes very important.
Last edited by Kallera; 11-18-2015 at 01:34 AM.
There's a vast difference in needing help from our friends, and doing nothing at all. So 5 Warriors of Darkness attack us and Y'shtola is the ONLY one who can react fast enough? No, not us right? Not the Warrior of Light who can sense danger and has culled ferocious primals all on our own according to the story. Both Thancred AND Y'shtola react before the WoL does anything. That's very inconsistent with what the story is making us out to be.Just because our character is powerful doesn't necessarily mean that we don't need any help either, just sayin'.
Fight 5 of the Warriors of Darkness? Good luck doing that alone without your adventurer friends you queue with for duties.
And yes, our character doesn't do much in cutscenes but I believe it's a simple solution. To how every individual player would want their character to react to things, they instead made the character not show much at all.
Giving the character choices how to react is another, but it'll be an illusion of choice anyway, done simply for "immersion".
I know that Square doesn't want to step on toes when it comes to headcanon for each person's individual character, but the overt amount of "nothing" our character does begins to do just that. That sort of aloof, spaciness becomes a unwanted characteristic of our character that violates the canon the game has set for us. Even players with headcanon have to allow inconsistencies to their ideas to conform to the plot of the game, so honestly why would this be any different?
THIS. If I see my SMN fight I expect something like DoTs/Trisaster, Fester on derpy, Bane on all WoD, Painflare too and then bahamuth kicks in with DWT and deathflare.Just becauseour character is powerful doesn\\\\'t necessarily mean that we don\\\\'t need any help either, just sayin\\\\'.
Fight 5 of the Warriors of Darkness? Good luck doing that alone without your adventurer friends you queue with for duties.
And yes, our character doesn\\\\'t do much in cutscenes but I believe it\\\\'s a simple solution. To how every individual player would want their character to react to things, they instead made the character not show much at all.
Giving the character choices how to react is another, but it\\\\'ll be an illusion of choice anyway, done simply for "immersion".
GL blocking those spells WoD.. hope Miasma don\\'t make you vomit.
And be careful, my Egi\\'s sneaking up on you from behind.. ENKINDLE, MUHAHA..
I don\\'t want to get some etheric lightswords or shields pulled out of my a** which I can\\'t utilize outside of cutscenes, without a proper explanation. Why do we fight with our class-skills at all when we could use those superpowers all the time?
Like when we did a block like Y\\'shtola I would be curios why I can\\'t do that while in normal battle, I mean SMN has no defensive CD so it would be useful.![]()
There's not even a single spell that blocks attacks, only spells that mitigate.
If that was implemented, you know people would be like "why can't I do the same thing during actual fights" just like with Y'shtola's bubble shield(which was easily penetrated by that PLD)
"Use the Blessing/Echo" if only the adventurer even knew how to use it.looks like a spell is being use to block a pld attack to me, you to mean me that a player chapters who are the master is of all magics can do the same spell or something more powerful or cant because the game says so....
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