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  1. #1
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Gaddes View Post
    Wow, people sure love making excuses for the devs. If people are complaining so much about weapon-centric animations, they could always create badass moments that have nothing to do with weapons at all
    Like this?



    But yeah, we have the Blessing of Light, so surely a magical shield would've at least suffice?

    Still, the WoL "handicap" was at least briefly shown in that s/he was busy having a that head ache before getting ready to defend himself
    (3)

  2. #2
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by Gaddes View Post
    Wow, people sure love making excuses for the devs. If people are complaining so much about weapon-centric animations, they could always create badass moments that have nothing to do with weapons at all.
    Oh that's fine. I didn't feel like addressing that point because I was addressing the comments that certain posters were making that they could make the cutscenes cater to all of the weapon types, rather than what you recommend. Your idea is great. ((another example would be the scene with Foulques, where we arguably showed our badassness by doing NOTHING, in a particular way.))

    Mind, if they start having the Warrior of Light Dodge everything rather than going on the offensive, we'd get complaints that we're being cowards and they want us to be brave.

    Technically, another option would be to give us certain universal moves that could be used with every class, so they could use those in cutscenes. Downside is that they'd need to make them ones that make sense for everyone, but don't infringe on certain other classes.
    (3)

  3. #3
    Player
    RyuRoots's Avatar
    Join Date
    Jul 2014
    Posts
    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    Quote Originally Posted by Gaddes View Post
    snip
    At least in the ninja example, that you're very dexterity and evasion-centric is a given because of the class you HAVE to be playing during that cutscene. For main story, they can't make *any* assumptions about race, gender, or class nor your character in general because of those first three things. People like you grossly underestimate how much work and time is required to animate cutscenes, especially for one-off events that'll have no reuse down the line and call it "being lazy" when it's just not logistically feasible but you're unwilling to actually learn about those jobs. As far as being the hero...what? I must have IMAGINED killing every Primal on the continent, rescuing Raubahn, stopping the Illumanti and everything else. Clearly we're not that special because the protag is downplayed in cutscenes (because DOY, of course they are. Use your brains, people).
    (2)

  4. #4
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    481
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RyuRoots View Post
    At least in the ninja example, that you're very dexterity and evasion-centric is a given because of the class you HAVE to be playing during that cutscene. For main story, they can't make *any* assumptions about race, gender, or class nor your character in general because of those first three things.
    The thing is, anyone can be a Ninja, and from what I remember, this particular example happens well before the NPCs even start teaching you their advanced moves, which means that all of our WoLs have such a potential. You have the ability to be any class; there isn't any "assumption" here. Character-wise, even if I'm a Paladin, I also have the potential for a Ninja class, and all the physical ability therein.


    Quote Originally Posted by RyuRoots View Post
    People like you grossly underestimate how much work and time is required to animate cutscenes, especially for one-off events that'll have no reuse down the line and call it "being lazy" when it's just not logistically feasible but you're unwilling to actually learn about those jobs.
    This is ironic because I am a cinematic animator at a game company. I know exactly how much work and time is required to animate cutscenes.
    Also, people such as myself enjoy rewatching cutscenes at a later date an the Inn, especially if my character did something remotely noteworthy in it.


    Quote Originally Posted by RyuRoots View Post
    As far as being the hero...what? I must have IMAGINED killing every Primal on the continent, rescuing Raubahn, stopping the Illumanti and everything else. Clearly we're not that special because the protag is downplayed in cutscenes (because DOY, of course they are. Use your brains, people).
    There needs to be an overall consistence with our character as a whole. Currently this is extremely lacking. In the actual playable content we've (potentially) killed hundreds of primals, Bahamut, etc. We're a force to be reckoned with. But in the cutscenes we're still very far behind in obtaining that same image. This is sort of funny because FFXIV is the reverse of what is true in most games where usually the cutscenes have us being badass and the playable content is less so. If we want to feel like we really are the same character that's being portrayed in those cutscenes, then there needs to be a consistency with how our power and abilities are portrayed.
    (7)

    "Well, it's no Vana'diel, but it'll have to do..."


  5. #5
    Quote Originally Posted by Gaddes View Post
    In the actual playable content we've (potentially) killed hundreds of primals, Bahamut, etc.
    yes/no. it only counts if there's a new quest. any time you go back in and reclear, it's you remembering the events more clearly. in game reality it only actually happens once. Titan was summoned and defeated 3x but Thordan and Ultima doesn't even happen more than once.
    (0)

  6. #6
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    481
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SendohJin View Post
    yes/no. it only counts if there's a new quest. any time you go back in and reclear, it's you remembering the events more clearly. in game reality it only actually happens once. Titan was summoned and defeated 3x but Thordan and Ultima doesn't even happen more than once.
    Hm, yeah I guess that's true. Still, even in terms of in-game numbers, we've thwomped quite a few primals by this point.
    (0)

    "Well, it's no Vana'diel, but it'll have to do..."


  7. #7
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Gaddes View Post
    This is ironic because I am a cinematic animator at a game company. I know exactly how much work and time is required to animate cutscenes.
    Claims like these aren't really definitive seeing as there is no easy to actually validate it. Not that I completely doubt it; it just doesn't contribute to the discussion in any way. So, just as a heads up, I'll be just ignoring this point in my reply.


    Quote Originally Posted by Gaddes View Post
    There needs to be an overall consistence with our character as a whole. Currently this is extremely lacking.
    Side-quests aren't stuck to the MSQ in a sense. You can complete the entire MSQ without touching Binding Coil and Alexander. The consistency here is that they most likely don't take the sidequests into account (though some do get an acknowledgement). Consider it like a story book; You can't just leave Raubahn to his execution and go to find missing inspectors then come back as if the NPCs just stood there waiting for you to enter, can you?

    As for the Ninja deal, you have to imagine; which is more time consuming? Animating one shuriken, or an entire NPC? More inclined to say the NPC would have needed to accomodate every single instance - the shortest possible Lalafell and the tallest possible Elezen are some examples. It's not whether or not they can do it (because they can), but whether or not they are able to implement things on time. Spending too much time on the one cutscene might not give them leeway to touch on other aspects of the game. Do remember that the development team isn't very big.
    (0)
    Last edited by AdamFyi; 11-17-2015 at 09:10 AM.

  8. #8
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    481
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AdamFyi View Post
    Claims like these aren't really definitive seeing as there is no easy to actually validate it. Not that I completely doubt it; it just doesn't contribute to the discussion in any way. So, just as a heads up, I'll be just ignoring this point in my reply.
    This didn't even need to be said; you just clearly wanted to state it as if to undermine my statement. If you're "ignoring it" why bring it up at all? Thing is, it doesn't matter whether you believe it or not, it's my job and I can base my opinions off of work I've done in game cinematics. Literally means nothing to me if someone doubts my job or not, because I still do it.


    Quote Originally Posted by AdamFyi View Post
    As for the Ninja deal, you have to imagine; which is more time consuming? Animating one shuriken, or an entire NPC? More inclined to say the NPC would have needed to accomodate every single instance - the shortest possible Lalafell and the tallest possible Elezen are some examples. It's not whether or not they can do it (because they can), but whether or not they are able to implement things on time. Spending too much time on the one cutscene might not give them leeway to touch on other aspects of the game. Do remember that the development team isn't very big.
    There are ways to do a scene like this efficiently and with minimal work time. They clearly use mocap in their more active cutscenes, and a brief skirmish (I'm talking maybe 5 seconds tops of dodging) would involve two mocap actors. Let's say they have access to a mocap studio that can give them body animation turnaround in about 2-3 days (that's approximately how long ours usually takes). They clearly hand-key the faces, and do so in a very limited manner, so that would barely take any time whatsoever.

    So the thing that takes the most time is not the animation itself, it's actually the pacing, framing and camera angles. You can spend a day or two doing a short storyboard/animatic for the skirmish, get the cameras in in around the same time, and then plug in the rough body animation and polish it to match the angles used. If a single animator was tasked this, they could be able to do it in under a month total, and that's including scripters implementing it, revisions from supervisors, a sound pass etc. And that's being generous, and assuming it's only one person working on it.

    But the other thing is that there's a value in setting aside the resources and time to doing this. It's a FF game, there should be value placed in the storytelling. Spending time on cutscenes is worthwhile. When people say it's not worth it, it's like basically saying having those extra moments with your character aren't worth it to you... in which case, why play a final fantasy game..?
    (6)
    Last edited by Gaddes; 11-17-2015 at 09:35 AM.

    "Well, it's no Vana'diel, but it'll have to do..."


  9. #9
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by AdamFyi View Post


    As for the Ninja deal, you have to imagine; which is more time consuming? Animating one shuriken, or an entire NPC? More inclined to say the NPC would have needed to accomodate every single instance - the shortest possible Lalafell and the tallest possible Elezen are some examples. It's not whether or not they can do it (because they can), but whether or not they are able to implement things on time. Spending too much time on the one cutscene might not give them leeway to touch on other aspects of the game. Do remember that the development team isn't very big.

    You can't have it both ways, if they can, they do not provide at important moments, the ones people can and do remember. Even just by going off of the MSQ you cannot possibly say that cutscenes accurately depict a person that has taken down beastmen gods, dragon hordes and military leaders, especially after 3.0s achievements.

    Our cutscene incompetence is one of the things this game is known to have, developer limitations only go so far and do not excuse all of it, considering these are problems with the story and the portrayl of one of its major characters. If they can't make us more than a passive observer by cutscene, they should try involving the gameplay, so that we can experience what goes down through our actions.
    (1)
    Last edited by Kallera; 11-17-2015 at 10:00 AM.

  10. #10
    we have no control already, every fight should be a fight we can play, even if it's scripted so that the other side can't lose.

    i have no interest in cutscenes with my character fighting.
    (0)

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