Then you accommodate each possibility. Quit thinking SE are a bunch of lazy workers who can't animate a character model. They could've done it but they didn't.And having one for each class is a waste of resources.
Besides, how are you going to have the opponent react? A BRD bow attack is dealt with differently than a WAR axe cleave.
You'd have to choreograph the ENTIRE FIGHT to accommodate each class.
AND race. A sideways swing from Derplander would cut a male Elezen in half, but go straight over the head of any Lala.
The only epic cut scenes we'll get are the CG ones with our Derplander avatar
I'd rather have a playable instance where I "lose" and see my character's efforts beaten back than a cutscene when I don't even participate in helping my allies.
You never hear anything bad about the fight before ifrit story mode, the one where you get hit with a sleep spell, and this is why: We participated in it. Our characters got to fight in the situation however hard we went, in so doing we saw the situation getting bad despite our efforts, and then the scene played the result of it at an appropriate point: sleep spell unawares.
We don't look lazy or helpless(unless we played that way), we stay in the story without getting taken out of it by odd combat behavior, and the story can go on still in control of its outcome.
There is no way you couldn't retool that into the fight with Derplander's team, with the cutscene continuing after a certain percent of damage dealt/received.
Last edited by Kallera; 11-17-2015 at 04:38 AM.
And that would require more time to animate and choreograph for an action scene that would last all of 10 seconds, leading to delayed patch updates, which also leads into people complaining that content is not coming out fast enough. I don't think most people really understand how time consuming animation can be, especially when there's a strict deadline looming overhead.
I'd rather have a playable instance where I "lose" and see my character's efforts beaten back than a cutscene when I don't even participate in helping my allies.
You never hear anything bad about the fight before ifrit story mode, the one where you get hit with a sleep spell, and this is why: We participated in it. Our characters got to fight in the situation however hard we went, in so doing we saw the situation getting bad despite our efforts, and then the scene played the result of it at an appropriate point: sleep spell unawares.
We don't look lazy or helpless(unless we played that way), we stay in the story without getting taken out of it by odd combat behavior, and the story can go on still in control of its outcome.
I don't agree with the scripted to lose battles, especially when you've been established to be powerful for a good while. From a gameplay perspective, it feels like I'm wasting my time knowing I can't win, so it'd be fast for me to just throw the fight to get a move on.
Last edited by MilesSaintboroguh; 11-17-2015 at 04:36 AM.
Here's the thing though, the fight ended without result, so it could also be based off of damage taken, or received(or, as other rpgs do, throw in a special attack that reduces hp to a set amount and end the fight that way). Unless you've already spoiled yourself with walkthroughs or youtube videos, you wouldn't know if its scripted to coninue going in.I don't agree with the scripted to lose battles, especially when you've been established to be powerful for a good while. From a gameplay perspective, it feels like I'm wasting my time knowing I can't win, so it'd be fast for me to just throw the fight to get a move on.
Last edited by Kallera; 11-17-2015 at 04:48 AM.
I noticed how useless our characters look ever since the last cutscene of Syrcus Tower. It's probably too complicated to animate and code the broad spectrum of each individual character, especially for your character to be on the offensive. At best, we should at least be shown to be on the defense without the use of our weapon. The best we got in which we are portrayed as useful is defending an NPC in the job quest cutscenes, where we are actually doing something in direct relation to the job quest we are participating in. I guess putting all possibilities plus replaying the different possibilities in the inn room, along with what the character is wearing, I guess adds up, and this is coming from someone who wanted a variety of personalities within different genders and races (eg. female Hyur with female Elezen mannerisms; I'm tired of the "teehee I'm so QTazngurl" attitude and want a refined and mature personality for my Hyur) and specialized cutscenes, similar to what the OP is looking for.
It's a lot of work choreographing a fight scene in a game with 13 different jobs that all have unique animations.
Work that they don't feel like doing.
I did it on my Astrologian, and just think about how strange it would have been if i tried to smash him in the face with my star globe.
They aren't. What they are is a small development team with fairly strict schedule. 3-3.5 months/update isn't a long time. Or at least, not to any reasonable person.
3.1 took so long because after 3.0 release there was a lot of patching and Alexander/Savage/Esoterics/Red Scrips to be implemented. And even game developers get some vacation time.
^ this right here. Also not to mention adding them to all 6 races.
6 races not to mention male and female genders so 12 in total.
12 x12= 24 separate cut scenes they'd have to make. So pretty much they decided it's much better to not do that and instead put the time and effort that it take do make 24 different cs into other stuff. Which is a good call.
While it be cool if our character did do something like fight in the cs its better to not waste time with it.
Ps. Not to mention they'd have to go back and add more once new jobs are in and if they ever add a new race.
Last edited by Dererk; 11-17-2015 at 06:11 AM.
It would just be 12; the game engine would handle the differences in jobs, races, and equipment.^ this right here. Also not to mention adding them to all 6 races.
6 races not to mention male and female genders so 12 in total.
12 x12= 24 separate cut scenes they'd have to make. So pretty much they decided it's much better to not do that and instead put the time and effort that it take do make 24 different cs into other stuff. Which is a good call.
While it be cool if our character did do something like fight in the cs its better to not waste time with it.
Ps. Not to mention they'd have to go back and add more once new jobs are in and if they ever add a new race.
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