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  1. #31
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Ashelia_Ferron View Post
    And having one for each class is a waste of resources.

    Besides, how are you going to have the opponent react? A BRD bow attack is dealt with differently than a WAR axe cleave.

    You'd have to choreograph the ENTIRE FIGHT to accommodate each class.

    AND race. A sideways swing from Derplander would cut a male Elezen in half, but go straight over the head of any Lala.
    The only epic cut scenes we'll get are the CG ones with our Derplander avatar
    Then you accommodate each possibility. Quit thinking SE are a bunch of lazy workers who can't animate a character model. They could've done it but they didn't.
    (1)

  2. #32
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kurogaea View Post
    If you ask me they're being lazy.
    Quote Originally Posted by Kurogaea View Post
    Quit thinking SE are a bunch of lazy workers who can't animate a character model.
    You were saying?
    (13)

  3. #33
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I'd rather have a playable instance where I "lose" and see my character's efforts beaten back than a cutscene when I don't even participate in helping my allies.

    You never hear anything bad about the fight before ifrit story mode, the one where you get hit with a sleep spell, and this is why: We participated in it. Our characters got to fight in the situation however hard we went, in so doing we saw the situation getting bad despite our efforts, and then the scene played the result of it at an appropriate point: sleep spell unawares.

    We don't look lazy or helpless(unless we played that way), we stay in the story without getting taken out of it by odd combat behavior, and the story can go on still in control of its outcome.

    There is no way you couldn't retool that into the fight with Derplander's team, with the cutscene continuing after a certain percent of damage dealt/received.
    (4)
    Last edited by Kallera; 11-17-2015 at 04:38 AM.

  4. #34
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kurogaea View Post
    Then you accommodate each possibility. Quit thinking SE are a bunch of lazy workers who can't animate a character model. They could've done it but they didn't.
    And that would require more time to animate and choreograph for an action scene that would last all of 10 seconds, leading to delayed patch updates, which also leads into people complaining that content is not coming out fast enough. I don't think most people really understand how time consuming animation can be, especially when there's a strict deadline looming overhead.

    Quote Originally Posted by Kallera View Post
    I'd rather have a playable instance where I "lose" and see my character's efforts beaten back than a cutscene when I don't even participate in helping my allies.

    You never hear anything bad about the fight before ifrit story mode, the one where you get hit with a sleep spell, and this is why: We participated in it. Our characters got to fight in the situation however hard we went, in so doing we saw the situation getting bad despite our efforts, and then the scene played the result of it at an appropriate point: sleep spell unawares.

    We don't look lazy or helpless(unless we played that way), we stay in the story without getting taken out of it by odd combat behavior, and the story can go on still in control of its outcome.


    I don't agree with the scripted to lose battles, especially when you've been established to be powerful for a good while. From a gameplay perspective, it feels like I'm wasting my time knowing I can't win, so it'd be fast for me to just throw the fight to get a move on.
    (0)
    Last edited by MilesSaintboroguh; 11-17-2015 at 04:36 AM.

  5. #35
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    I don't agree with the scripted to lose battles, especially when you've been established to be powerful for a good while. From a gameplay perspective, it feels like I'm wasting my time knowing I can't win, so it'd be fast for me to just throw the fight to get a move on.
    Here's the thing though, the fight ended without result, so it could also be based off of damage taken, or received(or, as other rpgs do, throw in a special attack that reduces hp to a set amount and end the fight that way). Unless you've already spoiled yourself with walkthroughs or youtube videos, you wouldn't know if its scripted to coninue going in.
    (1)
    Last edited by Kallera; 11-17-2015 at 04:48 AM.

  6. #36
    Player
    Tayolynn's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    230
    Character
    Tayolynn Medfazyre
    World
    Siren
    Main Class
    Bard Lv 72
    I noticed how useless our characters look ever since the last cutscene of Syrcus Tower. It's probably too complicated to animate and code the broad spectrum of each individual character, especially for your character to be on the offensive. At best, we should at least be shown to be on the defense without the use of our weapon. The best we got in which we are portrayed as useful is defending an NPC in the job quest cutscenes, where we are actually doing something in direct relation to the job quest we are participating in. I guess putting all possibilities plus replaying the different possibilities in the inn room, along with what the character is wearing, I guess adds up, and this is coming from someone who wanted a variety of personalities within different genders and races (eg. female Hyur with female Elezen mannerisms; I'm tired of the "teehee I'm so QTazngurl" attitude and want a refined and mature personality for my Hyur) and specialized cutscenes, similar to what the OP is looking for.
    (1)

  7. #37
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    It's a lot of work choreographing a fight scene in a game with 13 different jobs that all have unique animations.

    Work that they don't feel like doing.

    I did it on my Astrologian, and just think about how strange it would have been if i tried to smash him in the face with my star globe.
    (1)

  8. #38
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Kurogaea View Post
    Then you accommodate each possibility. Quit thinking SE are a bunch of lazy workers who can't animate a character model. They could've done it but they didn't.
    They aren't. What they are is a small development team with fairly strict schedule. 3-3.5 months/update isn't a long time. Or at least, not to any reasonable person.

    3.1 took so long because after 3.0 release there was a lot of patching and Alexander/Savage/Esoterics/Red Scrips to be implemented. And even game developers get some vacation time.
    (1)

  9. #39
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ashkendor View Post
    Because putting together a cutscene for every single one of our 12 battle classes would be pretty resource-intensive.

    They all have completely different skills and fighting styles so it's not the kind of thing you can just kludge together.

    ^ this right here. Also not to mention adding them to all 6 races.

    6 races not to mention male and female genders so 12 in total.

    12 x12= 24 separate cut scenes they'd have to make. So pretty much they decided it's much better to not do that and instead put the time and effort that it take do make 24 different cs into other stuff. Which is a good call.

    While it be cool if our character did do something like fight in the cs its better to not waste time with it.

    Ps. Not to mention they'd have to go back and add more once new jobs are in and if they ever add a new race.
    (3)
    Last edited by Dererk; 11-17-2015 at 06:11 AM.

  10. #40
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Dererk View Post
    ^ this right here. Also not to mention adding them to all 6 races.

    6 races not to mention male and female genders so 12 in total.

    12 x12= 24 separate cut scenes they'd have to make. So pretty much they decided it's much better to not do that and instead put the time and effort that it take do make 24 different cs into other stuff. Which is a good call.

    While it be cool if our character did do something like fight in the cs its better to not waste time with it.

    Ps. Not to mention they'd have to go back and add more once new jobs are in and if they ever add a new race.
    It would just be 12; the game engine would handle the differences in jobs, races, and equipment.
    (0)

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