It's a matter of inconsistent depiction. In the same vein of Bismack, you had an entire party with your on your little floating island. Praetorium and other instances (steps of faith off the top of my head) directly refers to you getting an elite group of adventurers, greg acknowledges "fighting all eight of you...". Even in the likes of Ifrit normal when you got captured, the NPCs practically handweave that you can still escape from capture and (paraphrasing) "come back with a group of companions", all of which at the bare minimum would have at least possessed the echo to be able to resist being tempered.
It's not out of the question that there are multiple people who are blessed with the echo, let alone being a chosen of Hyadelyn (since Y'sayle is one herself). The other explaination is that there is a singular warrior of light, and the player character is reliving their experiences through the echo.
There is also a matter of you being a warrior of light, and you being the warrior of light that's throwing the equilibrium out of balance, whether or not the last statement remains to be true or not-the-whole-truth because this is coming out of an Ascian's mouth.
Last edited by RiceisNice; 11-18-2015 at 04:08 AM.
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According to the canon of the story, it is only you that takes on these fights. Even in Prae, when you all gather to take down Lahabrea when he's posessing Thancred, you don't see your party with you, you see yourself and the scions. The fact that in story cutscenes you are ALWAYS alone, and are referred to has the the "one" who defeated so-and-so is evidence in it's own. Even Alph says that he wasn't aware of anyone else who could take on the primals, and was shocked to see the WoD do so. Why would that be the case if adventurers like us were a dime a dozen?
Your taking game mechanics too seriously. It's like saying, because our character can survive a spear through the chest in gameplay, that we would be able to do so in a cutscene as well.
That's sort of the thing, even if you are the one that dealt the finishing blow on Lahabrea or the likes (solidifying that you are the warrior of the light), every other circumstance behind it (such as praetorium in general) is done with a band of people. The player character isn't doing the entirety of the encounters by themselves, but were involved, if not the most prominent figure during those encounters. It calls onto the question on just how powerful the player characters are by themselves, because at times while you are clearly leading the charge, and if not being the only one involved in some encounters, the background behind it is that you had still gathered a group of people together to accomplish such tasks.
We could ignore the handweaves at times where the story and npcs refer to you gathering a band of people together, but it still becomes a reoccuring inconsitency to the story. My point is that our player characters isn't straight up soloing everything, but are infact still can be the individual that is referred to as the warrior of light, they're not exclusive from each other. My point is also that there can be multiple people who possess the echo as well as people who are blessed/chosen by Hyadelyn, not just the player character.
Last edited by RiceisNice; 11-18-2015 at 05:03 AM.
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Part of the WoL's canonical power is attracting the right people, too. Your nation's leader chose you to be an envoy because they sensed that spark. You getting involved with the Scions as early as level 17, when you're still a weakling, is destiny turning its wheels. The story builds it up such that the WoL makes the connections and has greatness thrust upon them in a way that nobody else can.
In 1.0, the Path of the Twelve was Minfilia's organization, where everyone had The Echo. Presumably, most of them were killed during the Calamity, or went into hiding, or were later killed by the Garleans when Waking Sands was attacked. But the echo, while uncommon, is not super incredibly rare.
I could have sworn that in the Prae, the opening cut scene was you flying on the airship with your party. I believe with the exception of the primal fights, the NPCs usually say "gather your comrades and go forth." Even for the primals, it's always a stretch me to think we did it by ourselves. The Company of Heros all had the Echo, so I don't think it's unreasonable to expect we'd have attracted a core group of warriors who also have the Echo, but are not associated with the Scions.
Personally, I think the Echo is a lot more common than we're told, whereas the Blessing of Light is very rare. I think only the WoL, Shiva, and Krile have it. The cut scenes also mere the 2 together when they seem to be very distinct. As far ask I know, we've only used the Blessing twice?In 1.0, the Path of the Twelve was Minfilia's organization, where everyone had The Echo. Presumably, most of them were killed during the Calamity, or went into hiding, or were later killed by the Garleans when Waking Sands was attacked. But the echo, while uncommon, is not super incredibly rare.
Last edited by Delily; 11-18-2015 at 05:21 AM.
You'd also have to consider the circumstances of the animation...like a fight for example. A warrior of dorkness isn't going to fight a lalafell warrior the same way he'd fight a roegadyn scholar, especially the intricate things like blocking with their weapon or weapon-locking (which also accounts for height differences within the same race/gender). They'd also have to take into consideration new jobs that come into the game for rewatching the cutscene, unless you don't mind rewatching the lvl 60 summoner quest and watching a CUL use deathflare.
Some lead up to primal fights and trials do this too. I remember for Ifrit normal mode that after you'd get captured and instanced into a waiting room, the quest npc tells you something along the lines of escaping to gather some companions for the troubles ahead. The best explaination is that the people you'd gathered all possess the echo to resist temperment.
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I believe like others that we do fight alone a lot in the real story and that the group mechanics are most of the time only there because its a MMO. How bad would it be off the npcs that they only congratulate us for those fights if we had other people with us? Why would we be the special one if other people can be that strong too and possess the Echo? I believe that the npc outside the waiting room before Ifrits fight is only there as a in game way to be able to do something else. He is there so we would not be stuck in the room if we want to do the fight later and they gave him some sentences to make it look like he is part of the story. But it would not make sense if he truly is. (IMO) Why would one soldier be out there all alone and why did he not inform the head quarters or maybe fellow soldiers about the captured people? And at that time we had no idea that a primal can temper someone so we would not have looked for people with echo. How big was the chance that we did not only find three other adventures near the place (its not like we had that much time to go far away), that were willing to fight along side us and strong enough to do so but also possessed the echo. That would be quite unbelievable for me. And that they would not be mentioned by the scions after the fight. [And lets not look into the thing that we somehow still had our weapons and were not bound]
But lets look at Garuda. We were able to travel to her place after we went through that dungeon to get Cid´s ship. I also believe that we did this dungeon alone too. Alphinaud and Cid only worry about us which would be kinda bad if there were other people with us too, but we also leave immediately to face Garuda. We see a nice cutscene which, if I remember it right, is only with Cid, Alphinaud and us as the WoL and after that the fight starts. We could have turned away from the fight but this was also only a mechanic so that we could do something else if we did not want to fight her right away. This was not possible in the story itself.
The last two 2.0 story dungeons are a little bit more complicated. They outright tell us in a cutscene that we are the leader of the adventurers that fight there, so we did have at least some adventurers with us at the beginning but it gets a little strange towards the end. Gaius only talks with us like we are the only one there and at the end there is only one mount to get us out. The npcs outside also only worry about us and we are the only one that came out of the burning building. This could mean that we either left the group behind after some time and the dungeon itself is the part where we fight alone which would explain why they were only worried about us since the other npc adventurers would have already left the place or it would mean that we left all those other people behind to die and that the others did not care even a little bit about that..I really hope that its the first one and that we fought alone at the end because otherwise we don't really deserve to be called Warrior of LIGHT.
There are also fights where we needed to follow the enemy right away so we would not have enough time to gather other adventurers. Chrysalis comes to my mind.
The same can be said about the HW fights. We went to Ravanna with Iceheart on our side but after she lost, we fight him alone. Its the same with Bismarck. We are the only one on that isle with the Ascian woman and in the end Alphinaud also only worries about us and not anyone else. The same can be said about the fight against both Ascians. Afterwards Thordan and his knights appear and we kinda follow him to face him right after that. We had no time to get other people and in the story we also only traveled to Azys Lla with our dear npc characters. Where would we have found other adventurers with echo that are at the same level like us on a flying island which should not have been known to others?
The void arc is the only recent one that I remember where the npcs afterwards congratulate us to have those strong other adventurers on our side which are at the same time not seen...what had happened to them? Why would they leave before us?
I am not really sure why SE choose to do it that way. I know that there were some sentences from npcs like Alphinaud were they said that we should gather some other adventurers for the fight but it often does not makes sense. I just think to myself that it just a hint for us players that this will be another dungeon or trial that we fight with other players and that it should not be taken that seriously. Otherwise this would not paint a good picture of us and of the npc characters..and who would still want to fight with us, if only we get the praise for it. And in the end how can we be THE strong warrior of light if we need four or more people to fight against one single person (for example Gaius..).
We also view the cutscenes through the journey. Why would the WoL completely forget to mention all the people that fought alongside them? If SE really wanted to show us that we needed others to beat up all these opponents (even solo opponents) they could have inserted some npc characters that always appear at the end instead of player characters that fought with us. But we are always alone..
There was only one fight were other adventurers were really on our side and this was Steps of Faith. Not only did we go around and asked some NPC adventurer for help but we also saw them in the cutscene after the fight. I really liked it, because for the first time you could be 100% sure that this was not a fight that we fought alone.
Sorry for this off topic X_X just wanted to write my opinion about this..maybe one day the devs will post that we had help all the time and I have to accept that but for me this would be really bad for the WoL because we would be nothing than a person that gets all the praise even though we are just one person from a group of people. And it mean that we did not really accomplish anything alone.
Now onto the topic of this thread.
Yes I am also getting tired about my character. I know that it would be much more work for them to make a nice fighting scene with all those different races and classes but like some said why could we not at least do something else. Shove someone out of the way of a attack, defending our self somehow or maybe even have a little instanced fighting where we could show them our strength. That we, like always just stood there and did nothing was the worst way they could do that. It made me feel like at the time with Haurchefant where we stood there and did nothing to help him which in the end killed him.
We are lvl60 fighter. We had to fight a lot of harsh monsters and other opponents. And even if we somehow fought them with other people we would still need to be powerful or we would have not survived these fights or would not have been seen as the Warrior of Light. So seeing us with such a slow reaction or no reaction at all is really painful.
Someone said how we should have blocked the attack with a book but I do kinda remember a fight with Alphinaud on our side, where we fought a 2vs2 in a small arena against two battle trained knights and somehow we managed to defeat them (and yes I am a summoner so somehow I am able to defeat someone with an axe or a sword) and get away without any wounds. So please dont tell me that we cant in any way do something. Heck I am a summoner that was able to defeat some lesser Ascians on my own...[Its already bad that somehow this time the echo scene impacts us that much but at the same time it does not do the same to the WoD..]
Last edited by Alleo; 11-18-2015 at 08:17 AM.
The idea that out character is so strong that no one can even approach us in strength is so ridiculously stupid I'm having problems understanding where that mindset is coming from. Especially when we're shown that all of our companions, except Tataru and Minfilia, have a great deal of combat prowess. And even non companion characters such as Ilberd, Livia and Gaius are shown to be significantly powerful. Not to mention, we are most definitely not the first people to kill primals. The Scion's and various mercenary groups like the Company of Heroes were doing so well before we began our adventures in Eorzea.
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