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Thread: PLD abilities

  1. #21
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Martin_Arcainess View Post
    Why not apply both Deployment tactics and Divine veil?

    Funny thing is people was asking for a Stone Skin that would effect all party members and we got it in the form of divine veil. It's just a matter of people knowing when to use it. it even happens to Stone Skin, a few people saying it's useless because they can't find a time to use it. in that case it's the players fault not knowing how to use the skill not the skill itself.
    Its actually stronger than an AoE stoneskin on everyone but a Warrior in Defiance as the shield is equal to 10% the Paladin's hp. With an i210 Vit Paladin this is 40% (Dragoon) to 60% (Healer) stronger than Stoneskin if they are in i210.

    The biggest problem I've seen with the Divine Veil is that it scales best with Vit, but the current meta favors Str.
    (0)

  2. #22
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Sheltron: Kind of cool, short cool down, restores MP, nice for big physical hits if timed perfectly. Would be nice if auto attacks didn't occasionally knock it off.

    Divine Veil: Pretty cool, nice when it works as intended.

    Clemency: Seems like a bit of a flavour skill really. Still waiting for the moment when it will come in really useful, although I think it will one day.

    Royal Authority: Boring but it does the job.
    (0)

  3. #23
    Player
    Donjo's Avatar
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    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Ralvenom View Post
    I still fail to see the issue. As Launched said, Halone reduces enemy str. An attack that deals damage is perfectly acceptable for ANY CLASS, regardless of whether you like or not.
    The point is that Royal Authority is an odd one out. As I said, it's the only Tank combo finisher without any additional effect. You'll come to understand why some people would find that boring once you've spent more time with all of the Tanking jobs.

    Quote Originally Posted by Ralvenom View Post
    Fine, I concede you're correct. Don't be condescending about it. I'm at work & can only look abilities on websites. Pardon me if all of the sites haven't udpated. (That's really quite mind-boggling...that it's 5months into the expansion, and all the sites I found had Vengeance on a 150 second recast time.) Whatever.
    If you're looking for an up to date site that easily allows for looking at ability details, I find that the Garland Tools Database never fails me.
    (0)

  4. #24
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Donjo View Post
    The point is that Royal Authority is an odd one out. As I said, it's the only Tank combo finisher without any additional effect. You'll come to understand why some people would find that boring once you've spent more time with all of the Tanking jobs.
    As I said, it balances out. /shrug

    If you're looking for an up to date site that easily allows for looking at ability details, I find that the Garland Tools Database never fails me.
    Thanks!
    (0)
    "I've been playing MMO's a long time and if there's one thing I've learned, it's that lions do not concern themselves with the opinions of sheep. Just take that little voice in your head that tells you to be tactful and understanding and shoot it...shoot it in the goddamn face." - SAO Abridged (Ep.2 | 8:35)

  5. #25
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ralvenom View Post
    Fine, I concede you're correct. Don't be condescending about it. I'm at work & can only look abilities on websites. Pardon me if all of the sites haven't udpated. (That's really quite mind-boggling...that it's 5months into the expansion, and all the sites I found had Vengeance on a 150 second recast time.) Whatever.
    I just find it funny you tell him not to be condescending when you questioned his ability to speak English.

    Just saying.
    (1)

  6. #26
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jandor View Post
    Clemency: Seems like a bit of a flavour skill really. Still waiting for the moment when it will come in really useful, although I think it will one day.
    I've actually been using it to self heal up after Sacred Cross while the charge mechanic goes off so our WHM can focus on getting the rest of the party topped off without leaving me at half HP to pick up Adelphel. *shrugs* Not like I'm doing anything else at that point. I'm not getting hit or hitting anything so there's no interruption or DPS loss. It seems to be somewhat helpful, in any case.

    Mostly I just hated standing there doing absolutely nothing for several seconds while the mechanic goes off.
    (0)
    Last edited by Ashkendor; 11-18-2015 at 06:51 PM.

  7. #27
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Its actually stronger than an AoE stoneskin on everyone but a Warrior in Defiance as the shield is equal to 10% the Paladin's hp. With an i210 Vit Paladin this is 40% (Dragoon) to 60% (Healer) stronger than Stoneskin if they are in i210.

    The biggest problem I've seen with the Divine Veil is that it scales best with Vit, but the current meta favors Str.
    Damn that some HP mitigation there. At the moment for Thordan I'm mostly using VIT gear as he hits like a truck even with AA.


    About Royal Authority, I don't get why people saying it's boring because it has no effect. It's a awesome skill! The main point of it is to increase your DPS purely so it doesn't need a status effect added onto it. I'ts pure potency.
    (0)

  8. #28
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Martin_Arcainess View Post
    ...About Royal Authority, I don't get why people saying it's boring because it has no effect. It's a awesome skill! The main point of it is to increase your DPS purely so it doesn't need a status effect added onto it. I'ts pure potency.
    The issue with Royal Authority is that it comparatively sucks when you want to Sword Oath tank.

    The Royal Authority combo is like a half baked Butcher's Block chain for PLD.

    Butcher's Block for Warrior is their strongest combo chain AND their primary enmity chain, which enables them to do two things at once, DPS more and Hold Aggro.

    Storm's Path is the lowest combo chain and is largely optional.

    Rage of Halone is the lowest combo chain and is required if you want to hold aggro.

    This disparity is made worse thanks to PLD's enmity modifiers being lower than WARs and DRKs ontop of the fact that PLDs have no equivalent in Maim/Darkside for further Enmity boosting.

    I don't know how good the new Shield Swipe is for enmity so I can't comment on that properly but I'm fairly sure that 150 x3(?) every 15-Badluck does not outweigh a static +25% or 15%(+Dark Arts) to overall enmity.

    In regards to PLD skills

    Clemency is always going to be niche unless it can operate like Equilibrium (Instantaneous Self Heal).

    Divine Veil is going to be niche until we encounter something like a Teraflare in which ALL Debuffs and Raid-wide Shields MUST be up. But then that would incur a problem in which Divine Veil becomes necessary and DRKs get left out.

    Sheltron I would really like to see it block Magic damage at the very least. It would lessen the mitigation disparity with Magical Tankbusters whilst also letting DRK still be the magic specialist since 10 seconds of all magical damage > 1 instance of magical damage. If this is somehow too imbalanced, then let DRKs parry magical damage. They would further be the better magic specialist by chance. Just spitballing.
    (2)
    Last edited by FallenWings; 11-19-2015 at 12:57 AM. Reason: editmaster5000

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