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Thread: PLD abilities

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  1. #1
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Martin_Arcainess View Post
    ...About Royal Authority, I don't get why people saying it's boring because it has no effect. It's a awesome skill! The main point of it is to increase your DPS purely so it doesn't need a status effect added onto it. I'ts pure potency.
    The issue with Royal Authority is that it comparatively sucks when you want to Sword Oath tank.

    The Royal Authority combo is like a half baked Butcher's Block chain for PLD.

    Butcher's Block for Warrior is their strongest combo chain AND their primary enmity chain, which enables them to do two things at once, DPS more and Hold Aggro.

    Storm's Path is the lowest combo chain and is largely optional.

    Rage of Halone is the lowest combo chain and is required if you want to hold aggro.

    This disparity is made worse thanks to PLD's enmity modifiers being lower than WARs and DRKs ontop of the fact that PLDs have no equivalent in Maim/Darkside for further Enmity boosting.

    I don't know how good the new Shield Swipe is for enmity so I can't comment on that properly but I'm fairly sure that 150 x3(?) every 15-Badluck does not outweigh a static +25% or 15%(+Dark Arts) to overall enmity.

    In regards to PLD skills

    Clemency is always going to be niche unless it can operate like Equilibrium (Instantaneous Self Heal).

    Divine Veil is going to be niche until we encounter something like a Teraflare in which ALL Debuffs and Raid-wide Shields MUST be up. But then that would incur a problem in which Divine Veil becomes necessary and DRKs get left out.

    Sheltron I would really like to see it block Magic damage at the very least. It would lessen the mitigation disparity with Magical Tankbusters whilst also letting DRK still be the magic specialist since 10 seconds of all magical damage > 1 instance of magical damage. If this is somehow too imbalanced, then let DRKs parry magical damage. They would further be the better magic specialist by chance. Just spitballing.
    (2)
    Last edited by FallenWings; 11-19-2015 at 12:57 AM. Reason: editmaster5000