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Thread: PLD abilities

  1. #11
    Player
    Donjo's Avatar
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    Ul'dah
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    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Ralvenom View Post
    Why in the world so many PLD tanks want to complain about combos that do damage is beyond me. It's such a ridiculous thing to complain about...
    I don't think that's the cause of the confusion. Take a look at all of the combo enders for the Tanks.

    WAR
    Storm's Path: Deals Damage... and reduces enemy damage dealt.
    Storm's Eye: Deals damage... and reduces enemy slashing resistance.
    Butcher's Block: Deals damage... and generates a ton of Enmity.

    DRK
    Delirium: Deals Damage... and reduces enemy intelligence.
    Souleater: Deals Damage... and provides a self heal(in Grit at least).
    Power Slash: Deals Damage... and generates a ton of Enmity.

    PLD
    Goring Blade: Deals Damage... and provides a powerful dot.
    Rage of Halone: Deals Damage... and generates a ton of Enmity.
    Royal Authority: Deals Damage... and nothing else.

    Royal Authority is the only Tank combo ender that does not have any kind of additional effect. To many, this feels like a missed opportunity.
    (1)

  2. #12
    Player
    Launched's Avatar
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    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Donjo View Post
    PLD
    Goring Blade: Deals Damage... and provides a powerful dot.
    Rage of Halone: Deals Damage... and generates a ton of Enmity.
    Royal Authority: Deals Damage... and nothing else.

    Royal Authority is the only Tank combo ender that does not have any kind of additional effect. To many, this feels like a missed opportunity.
    You forgot that Halone has STR Down. Maybe you'd prefer it if that was moved to Royal to give each finisher something instead?
    (0)

  3. #13
    Player
    Donjo's Avatar
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    A'lyhhia Tahz
    World
    Lamia
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    Paladin Lv 80
    Quote Originally Posted by Launched View Post
    You forgot that Halone has STR Down. Maybe you'd prefer it if that was moved to Royal to give each finisher something instead?
    Haha, oops. You're right there. STR Down could be good on Royal though. It'd ensure that it stays on monsters more often no matter what the Paladin is doing.
    (0)

  4. #14
    Player
    Martin_Arcainess's Avatar
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    Martin Arcainess
    World
    Phoenix
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    Dark Knight Lv 90
    Quote Originally Posted by Brannigan View Post
    But you shouldn't really be comparing Vengeance and Divine Veil, since one is personal mitigation and the other is raid mitigation. Vengeance lasts 15 seconds while Veil lasts a set amount of HP (usually one hit, a raid AOE). Divine Veil's cooldown is too long. The closest ability to it is Deployment Tactics, which can absorb WAY more damage and is on a shorter cooldown.
    Why not apply both Deployment tactics and Divine veil?

    Funny thing is people was asking for a Stone Skin that would effect all party members and we got it in the form of divine veil. It's just a matter of people knowing when to use it. it even happens to Stone Skin, a few people saying it's useless because they can't find a time to use it. in that case it's the players fault not knowing how to use the skill not the skill itself.
    (0)

  5. #15
    Player
    Cheraa's Avatar
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    Character
    Cheraa Zedd
    World
    Odin
    Main Class
    Paladin Lv 60
    Divine Veil is okay. Would like to see it trigger without an incoming heal. But well, it has some uses, even in Duty Content. In Alexander Turn 4, I use it always in both AOE Phases where players Gather. There is always an PT Heal that triggers it before the AOE DMG comes in.

    Sheltron is awsome, love that talent. Even more with 3.1 to trigger shield swipe.

    RA and GB are both great new Combos. I use them always.
    Halone for Aggro, STR Down, followed by shield swipe, than GB Combo, followed by RA Combo. If GB Dot or STR Down are close on running out, I start one of those combos again.
    With Shield Swipe oGCD I never had issues with Aggro.
    (0)

  6. #16
    Player
    Ralvenom's Avatar
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    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Donjo View Post
    Royal Authority: Deals Damage... and nothing else.
    I still fail to see the issue. As Launched said, Halone reduces enemy str. An attack that deals damage is perfectly acceptable for ANY CLASS, regardless of whether you like or not. Considering that PLD have block*, it balances out.

    *Block & Storm's Path debuff both result in reduced dmg taken, but Block is constant. No WAR worth his/her salt keeps Storm's Path up all the time.

    Quote Originally Posted by Brannigan View Post
    warrior can use vengeance at [snip]
    Five times.

    Divine Veil could be used at [snip]
    4 times.
    Let's be realistic here. There's very little reason to use vengeance at the start of a pull, since you don't need the 30% dmg reduction then. (You also probably wouldn't use it near the end of encounter either.) Likewise, you wouldn't use Divine Veil at start of pull, since you don't need the raid-wide shield then. Taking that into consideration, you basically have a viable opportunity to use either ability 3 times.

    But you shouldn't really be comparing Vengeance and Divine Veil
    I'm comparing them based on time. I thought that was kind of obvious, based on this sentence:
    Quote Originally Posted by Ralvenom
    That's the same recast time as Vengeance (WAR skill).
    (0)
    Last edited by Ralvenom; 11-18-2015 at 02:22 AM.

  7. #17
    Player
    Brannigan's Avatar
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    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Ralvenom View Post
    Let's be realistic here. There's very little reason to use vengeance at the start of a pull, since you don't need the 30% dmg reduction then.
    First of all, even if you don't need the 30% reduction in damage (let's say you're offtanking), SE has made it so their golden child can use Vengeance to get another stack for Fell Cleave. Second, there's plenty of fights where very early mitigation will help you. In A1S you can Vengeance right before pulling/on the pull to mitigate his opening attacks and Vengeance will be back in time for the tank buster. In A3S you can Vengeance early and defend against a swipe and protean wave. Manipulator missiles immediately on pull. Thordan cleaves within 3 GCDs. Bahamut uses Flare Breath on pull. Mitigating this stuff might let your healers get a stronger opening burst, which especially in Alexander can be the difference between an enrage and a win. None of this matters, though, because:

    I'm comparing them based on time. I thought that was kind of obvious, based on this sentence: That's the same recast time as Vengeance (WAR skill).

    They do not have the same recast time. If an attack comes in 2 minute intervals (like, say, A1S's tank buster), Divine Veil won't mitigate it, but Vengeance will. So will Deployment Tactics, Virus, Eye for an Eye (traited), and Reprisal. Divine Veil's only advantage is that it doesn't need an enemy target, but even still its cooldown is too long when you consider paladin's other lackluster utility. If the other stuff gets improved then sure, leave Veil as is.
    (0)
    Last edited by Brannigan; 11-18-2015 at 05:16 AM.

  8. #18
    Player
    Ralvenom's Avatar
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    Ralvenom Mahlfusant
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    Quote Originally Posted by Brannigan View Post
    They do not have the same recast time.
    Um...they both have a 150 seconds cooldown time, which means THEY DO have the same recast time. Are we even speaking English?...
    (0)
    "I've been playing MMO's a long time and if there's one thing I've learned, it's that lions do not concern themselves with the opinions of sheep. Just take that little voice in your head that tells you to be tactful and understanding and shoot it...shoot it in the goddamn face." - SAO Abridged (Ep.2 | 8:35)

  9. #19
    Player
    Brannigan's Avatar
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    Will Brannigan
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    Excalibur
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    Paladin Lv 80


    C'mon man


    @OP sorry for this stupid derail. Hard to let misinformation like this go. Use all of your abilities. Remember that you don't need a huge enmity gap between you and second place so you might as well get more damage from Royal Authority. Sheltron is probably our best/coolest new ability and with good timing you can block a lot of neat stuff. Clemency is useful in dungeons and if your party is full of blind people who keep stepping in the fire (it will be)
    (1)
    Last edited by Brannigan; 11-18-2015 at 05:31 AM.

  10. #20
    Player
    Ralvenom's Avatar
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    Ralvenom Mahlfusant
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    Exodus
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    Quote Originally Posted by Brannigan View Post


    C'mon man
    Fine, I concede you're correct. Don't be condescending about it. I'm at work & can only look abilities on websites. Pardon me if all of the sites haven't udpated. (That's really quite mind-boggling...that it's 5months into the expansion, and all the sites I found had Vengeance on a 150 second recast time.) Whatever.
    (0)
    "I've been playing MMO's a long time and if there's one thing I've learned, it's that lions do not concern themselves with the opinions of sheep. Just take that little voice in your head that tells you to be tactful and understanding and shoot it...shoot it in the goddamn face." - SAO Abridged (Ep.2 | 8:35)

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