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  1. #1
    Player
    Kailii's Avatar
    Join Date
    Jun 2015
    Posts
    26
    Character
    Kailii Shahrizai
    World
    Balmung
    Main Class
    Samurai Lv 70

    Any chance of an Enochian qol fix?

    I stepped away from this game for a while after the expansion, almost entirely due to Enochian changing my favorite job into something I just didn't enjoy and being unable to get into any of the other dps, and came back for 3.1.

    Most of the new content at least doesn't seem as actively hostile to blms as 3.0's was, though there are some places Diadem nms in particular with their chain ccs, and it is my understanding that BLM is a in a very good place numbers wise, but basically, is there any possibility of Enochian and how it's affected the class to be examined by the devs?

    I'm certainly rusty after coming back, but it still feels extremely punishing if you mess up at all, and clunky to make it work. I really, really enjoyed 2.0 BLM and HW just feels like an albatross around the classes neck thanks to Enochian, and no other class really fills that simple and enjoyable niche old BLM had.
    (7)

  2. #2
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    I don't think this is something that is widely considered as needing fixing.

    You get used to how to react when enochian can't be executed perfectly. Dealing with interruptions has always been the gimmick of maximizing DPS as a BLM.
    (7)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    The skill is working as it should be and doesn't work against existing BLM mechanics, I feel that it's fine the way it is. Yes it becomes a "dps loss" when you lose it, but it's not "punishing" as if you're suddenly doing less dps for failing enochiain compared to not using enochian at all. You'd get used to making judgement calls on when you have to refresh it, if you have to over shoot it a little bit to refresh it a oGCD early (considering you only need it active for 60 seconds for the cooldown to reset, that's 3 blizzard IVs at the most in most cases.)
    (3)
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  4. #4
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Enochian is something you just have to play with for a while to get used to it, then it won't feel clunky or weird or annoying at all anymore

    BLM has always been an "easy to play, hard to master"-job. Easy to do the basic rotation, but in need of knowing the whole encounter by heart to know exactly how to avoid any additional movement to maximize dmg.
    Nothing about that changed, we still have one of the easiest rotations, it just became a little harder to get those max dps numbers, but you can get them the same way you did in 2.0 - know how to move the least.

    Well, and hope you don't get too many fights with untargetable bosses
    (1)

  5. #5
    Player
    Kailii's Avatar
    Join Date
    Jun 2015
    Posts
    26
    Character
    Kailii Shahrizai
    World
    Balmung
    Main Class
    Samurai Lv 70
    I wouldn't say its one of the easiest. At least it me any time I have to move it suddenly becomes a stressful game of managing what I have to sacrifice in order to make up for moving at all. Having a strict rotation doesn't really jive with what BLM had going before, which was cycles of emptying and restoring mp while responding to procs and movement. Procs could obviously be used to minimize the loss of movement, but even if you had to move and you weren't prepared, it was very easy to pick up where you left off; there was no scrambling to find a new place in a strict rotation, dictated by not one but two timers!

    For someone who isn't an 'expert' at the game, compared to my monk, on blm I find myself entirely tunnel visioning on keeping doing damage because of the scramble of the tight timers Enochian has stuck us with. In 2.0 even if I wasn't amazing I didn't feel so harshly punished for messing up, and frankly dealing with that for messing up a video game isn't a good feeling.
    (7)

  6. #6
    Player
    Puwarh's Avatar
    Join Date
    Apr 2014
    Posts
    58
    Character
    Pawah Mujuuk
    World
    Gilgamesh
    Main Class
    Summoner Lv 60
    I think it would be a challnge to the ever dull rotation of blm, i myself try blm after many said how suck it become. I do find out that really blm still quite destructive and still make my smn quite jealous on proper single target rotation! I do find it frustrating when the boss become untargetable after I just popped enochian but after I get it right it really enjoyable to see the best damage number none can ever compared!
    (0)

    Not bad, huh?

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Get spellspeed.

    Proceed to slaughter things wholesale.

    Count everything in 'spell' time. 6s of Enochian? Two spells. Those two spells should be Blizz 3 into Blizz 4. 9s? 3 spells. Blizz 3, thunder1/thundercloud, Blizz4.

    4s? Blizz3 into swiftcast Blizz4.

    It's a 'fixed' rotation where you have to patch it up to work when things go against you. Yes, every moment not in the static Enochian spell rotation is a DPS loss, but it's not like this changed from 2.0's 'every moment not actively casting is a dps loss'.
    (0)

  8. #8
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    I also do have to say that there were a lot of BLMs back in 2.x who thought they were really good but were actually pulling insanely low numbers because they didn't know how to move properly while maintaining dps. Everyone parrots how "easy" the rotation was, and I always sorta sit here and wonder if those people were ever actually performing at a high level or if they just enjoyed how the class feels like it does a lot of damage pretty consistently even if you aren't actually maximizing it.

    In that sense, 3.0 BLM is exactly the same as 2.x BLM, just with one extra thing mixed in. The people who mastered movement in 2.x will find none of these issues of timers running out and missing casts and taking losses from movement. Because fights in this game are completely scripted, you can always prep to move before the game forces you to. Always. Slidecasting also still works. The rotation is definitely more "rigid" now, but it's no less "rigid" than it was before, there's just more than 4 buttons to push, and I don't think that's a bad thing.
    (3)

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by JackFross View Post
    It's what separates the difference between a mediocre BLM that knows how their job works, and a good BLM that knows how to make their job work to suit the circumstances. And it's not something introduced straight up that makes it a complete jump too, they give you enochain, they give you a spell that refreshes enochian, and a spell to deal more damage during enochian, while keeping other previous mechanics intact (excluding thundercloud on release)
    (2)
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  10. #10
    Player
    Twailaith's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah, Jewel of the Desert, City of Splendor, Mah crib.
    Posts
    24
    Character
    Laurence Whitefire
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by RiceisNice View Post
    It's what separates the difference between a mediocre BLM that knows how their job works, and a good BLM that knows how to make their job work to suit the circumstances. And it's not something introduced straight up that makes it a complete jump too, they give you enochain, they give you a spell that refreshes enochian, and a spell to deal more damage during enochian, while keeping other previous mechanics intact (excluding thundercloud on release)
    I can't help but agree with the above.

    I played BLM from buying the gave and ran it through 2.0 to 3.0 with barely touching the other classes...

    I don't think there a single job that has a better learning curve than BLM. Every class quest will teach you something new, and every dungeon or MSQ between will give you juuuust the time necessary to be comfortable with what you have before providing something new to chew on.

    For a class that basically reads "Cast fire until mp is low, then cast ice." It embraced it's own simplicity and had a surprissingly fun way of recreating the mechanics from it.

    It wasn't until 3.0x: Grind That Gear that I switched to DRK.

    Honestly? After a BLM, the DRK was a breeze to manage... You've already been taught exactly how to rotate your abilities, how to keep an eye on MP, how to keep the DoT ticking... You already know intimately what to expect of this and that enemy, when and where AoEs will be thrown, how to prepare for this and that mechanic without wasting cooldowns.


    The BLM is all about predicting your enemies, knowing what they'll do and when... A skilled BLM can call out the boss rotation by gut feeling alone and step out of an AoE and start casting before the indicator even lights up... They tend to have good statistics, even in PF, and I think that's because to be good at the BLM, you have to enjoy it, and to enjoy it, you have to be good at it.

    Though I suppose the same awareness can be said for WHM... Some of those dudes are outright scary.

    Tanks are fun too, but I don't think I'd have had as much fun learning the DRK if I hadn''t mained as a BLM...
    (1)
    Last edited by Twailaith; 11-18-2015 at 02:18 AM.

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