
I fixed the first part of the post for you.
let the people who like the diadem, i think you misunderstand a lot SE want to reach a lot of taste, it's just something not right about the loot , it's infinite when other thing is not and have better stat even if it need luck is a bad idea, i think the stat should be equal at least.
also i think the game needed something like this but harder, some boss with mechanics maybe ? not only suggesting zerg fest, also if there is too much people, some groups don't get the loot.
At finish , yeah zerg fest is crazy farm and don't get skill involved. And some players like this.
as it's said in many comment, there is not only hardcore raider in the game.
And there few hardcore raider FC btw. it's important i think to get this game not only focused on raid.
Not to mention the fact some players would love to do the raid like hardcore raider but certainly have a friendly FC not so hardcore. So if this fc do 6 hours of try by week, it's nice to get other thing to do in the game.
But now i can understand people saying you should not get gear with more stat than raid/eso gear, and agree.
It's the first part of what i wanted to this game, a way to reach some stat you want, but i think rng would not help. the fact we will soon be able to overmeld raiding/memoquartz stuff is realy what i was after. you choose your stats, the game do,'t choose every stat for you
Last edited by kensatsu; 11-16-2015 at 09:18 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




