Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 26

Thread: Diadem Feedback

Hybrid View

  1. #1
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Arashmin View Post
    While there's merit to cooperating, there seems to be far, far more merit to not and just reaping reward of the works of others while you work only to your own end.

    Perhaps another way to address this...
    -Have gathering randomly generate coffers in addition to whatever they're doing. That way, they still benefit the party while doing their own thing.
    I don't view "pure material gain at the expense of your party members" as merit, though. Again, maybe that's just me. I'd rather not get into a nasty argument over something dumb with the people I'm going to be spending the next two hours with.

    Gatherers do generate coffers, but they have crafting materials in them.
    (1)

  2. #2
    Player
    fortuona's Avatar
    Join Date
    Jul 2015
    Posts
    42
    Character
    Fortuona Paendrag
    World
    Malboro
    Main Class
    Black Mage Lv 60
    I'd like to see a force pop system, where I-IV mobs drop an item. Trade that item to fresh tracks to spawn V and Star enemies who drop 210 gears. They would have to adjust the hp though, to make 1 party able to kill the enemies in a reasonable amount of time.
    (1)

  3. #3
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    The problem is that SE has designed a system that directly pits players in the same party against each other. You need to be able to contribute enough damage to get credit for participation *(more on this below) but gatherers do not need the rest of the party to gather. What ends up happening is that gatherers can go off on their own and accomplish their goals but the combat classes are penalized by being short on party members to deal damage to get credit for chests and often times this can result in it being pointless to even continue to fight star mobs (even moreso if people actually quit the group as well). This is an absolutely bad way of doing things.

    *As for credit for participation, there's still the limit on active effects on a target, so I don't even come in there on my main job, Summoner. What is the point of coming Summoner when there's too many effects and none of my DoTs can land and tick? When Fester has no effect because the DoTs didn't take effect? When I have to resort to Painflare spam to get Dreadwyrm Trance? This is also terrible design, and that's why I've stopped playing SMN.
    (6)

  4. #4
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    *As for credit for participation, there's still the limit on active effects on a target, so I don't even come in there on my main job, Summoner. What is the point of coming Summoner when there's too many effects and none of my DoTs can land and tick? When Fester has no effect because the DoTs didn't take effect? When I have to resort to Painflare spam to get Dreadwyrm Trance? This is also terrible design, and that's why I've stopped playing SMN.
    I didn't go on hard mode yet, but didn't have this issue on my SMN. On Easy or Medium, in the Dino cluster of people, still saw my effects, Fester worked.
    (0)
    Summoner first, Scholar second...but mainly crafter.

  5. #5
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SchalaZeal View Post
    I didn't go on hard mode yet, but didn't have this issue on my SMN. On Easy or Medium, in the Dino cluster of people, still saw my effects, Fester worked.
    I'm with him, it definitely happens in Normal and it's absurd. The DoT limit is extremely small. You only need 3-4 parties with 2 SMNs and a SCH throughout them you start hitting the DoT limits within 7 seconds of the mob being at camp.
    (0)

  6. #6
    Player
    fortuona's Avatar
    Join Date
    Jul 2015
    Posts
    42
    Character
    Fortuona Paendrag
    World
    Malboro
    Main Class
    Black Mage Lv 60
    i believe the limit is 32 displayed and 64 total effects on any one mob at a time. would depend on how many parties are at the same location.
    (0)

  7. #7
    Player
    AeraLure's Avatar
    Join Date
    Aug 2015
    Posts
    246
    Character
    Aera Lure
    World
    Cactuar
    Main Class
    White Mage Lv 60
    In response to the first point, I kind of disagree. It went from day 1, organized polite pulling as each of us carefully got Currents to mad dash free-for-all lol runs as we chaotically try to collect them on our own and everyone dies a half dozen times. I actually find this to be pretty entertaining as a "something else" compared to Dino Zerg for an hour and a half. I also enter groups now awaiting to be blown away by having a polite, patient party during this stage.

    As for the rest, the credit for participation thing is a HUGE issue. It's already been described in page 1, but basically the party is out against itself and at odds from the get go because if a dps or two decide they want to go fish (party this am THREE of them did!) then the rest of the party is penalized by not being able to register enough damage to claim chests. What are you supposed to do for an hour and a half when this happens?!

    Objectives. Aside from the obvious Currents objectives, do any actually do anything? On the mission summary screen at the end nothing there indicates any bonus from having done them, and frankly, the only useful bonus I can think of since we are all level 60 already anyway is increased drop rate next run or bonus tokens.

    Mechanics. It would be a lot better if mobs had at least some mechanics and they varied. S Ranks do, but those die so fast now due to Clan Mark Logs that it's kind of irrelevant. With the hp Diadem mobs have, though, fights could be a bit more interesting if there were some mechanics to be aware of outside of easy aoe.
    (0)
    Last edited by AeraLure; 11-16-2015 at 04:40 AM.

  8. #8
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    You only need 3-4 parties with 2 SMNs and a SCH throughout them you start hitting the DoT limits within 7 seconds of the mob being at camp.
    That's not enough to hit 60 effects. That's enough to go over 30. 30 you start 'not seeing them', 60 they 'go off' (ie have no effect). Between 30 and 60, you might think its not there, but its there. Or reapply it just to be safe.

    Objectives. Aside from the obvious Currents objectives, do any actually do anything?
    Do 3, any 3, get eso. That's it. Once you've done 3, the objective duty thing collapses on itself and no longer shows them.

    With the hp Diadem mobs have, though, fights could be a bit more interesting if there were some mechanics to be aware of outside of easy aoe.
    In Medium, the NM Wisent will do a vaccuum aoe sucking people in, giving them Heavy debuff, before doing Seismic aoe right after, and then something poisonous. He also gives a near-impossible-to-act paralyze proc (40 seconds of not being able to move or act every single tic).
    (0)
    Last edited by SchalaZeal; 11-16-2015 at 05:00 AM.
    Summoner first, Scholar second...but mainly crafter.

  9. #9
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SchalaZeal View Post
    That's not enough to hit 60 effects. That's enough to go over 30. 30 you start 'not seeing them', 60 they 'go off' (ie have no effect). Between 30 and 60, you might think its not there, but its there. Or reapply it just to be safe.
    The thing is that it's not only SCHs and SMNs applying DoTs. The other 24+ people wailing on the mob are as well. At more active times, you have 32+ people hitting them, each applying their own effect. You can have up to 9 parties.

    I had two entire 90 minute runs midday yesterday where I could not get any of my SCH's statuses on at all, save for maybe one or two. No Effect, no effect, no effect.

    It happens.
    (0)
    Last edited by CyrilLucifer; 11-16-2015 at 05:08 AM.

  10. #10
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by fortuona View Post
    4) Lack of party controls (to kick people not participating, or refill party slots if someone can't stay the entire run) is frustrating.
    The kick feature doesn't need to be added to cause it would used for all the wrong reasons instead of the right ones.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast