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Thread: Diadem Feedback

  1. #1
    Player
    fortuona's Avatar
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    Jul 2015
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    42
    Character
    Fortuona Paendrag
    World
    Malboro
    Main Class
    Black Mage Lv 60

    Diadem Feedback

    1) Needing to unlock flight every time is unnecessary, and just wastes 5 minutes.

    2) Enemies have way too much HP. I know this is because anyone in the zone can contribute, but it doesn't make for interesting fights, just extended boring ones.

    3) Poor mob placement creates congestion at the 1-2 camps people have found leaving the rest of the large zone useless and unexplored.

    4) Lack of party controls (to kick people not participating, or refill party slots if someone can't stay the entire run) is frustrating.

    Add your critiques below, please.
    (5)

  2. #2
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    I agree with all points except 2.

    My only issue is, that I have been in Diadem around 10 times and haven't seen other islands than Dino Island, mostly because Dino has the best amount of IVs and they are quite close to each other too. To solve that I would like them to introduce some spawnpoint control. Maybe if too many mobs die on some island, they should stop respawning to force people to switch islands. But I think that most people would find this annoying..
    (3)

  3. #3
    Player
    KeluBehemoth's Avatar
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    Nov 2013
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    465
    Character
    Kelu Euron
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Unless you want it to e a nightmare like hunts. Keep the HP the same. People have been asking for marks with more HP since hunts were released s this is pretty similar
    (10)

  4. #4
    Player
    Arashmin's Avatar
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    Jul 2015
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    Character
    Arashmin Footstubber
    World
    Faerie
    Main Class
    White Mage Lv 60
    Agreed on all of those, and to elaborate a bit on your second point, there also doesn't feel like there's really that much of a difference in the HPs of the various mobs until you get to the Rank V/* mobs, especially in Easy/Normal. Enemies that are Rank 1-2 should not take more than a minute or so to beat for a team of 8 at ilvl 190.

    And, to add:
    -Lack of actual rare items to gather makes gathering really uninteresting in the zone. You get your steels when you can, but otherwise the rest is pretty much junk. When a steel doesn't spawn, something else should show up, like a Legendary Node item, or otherwise there should be special collection items.
    -Having to be in a party there to gather also means you have to jump through extra hoops to do it, and also burden everyone else in your party if you're going in just to do it. An option to sign up solo as a gatherer (and without the flight unlock each time) would go a long way to addressing this.
    -Lack of item drop and party controls means those just going in to gather and not participate in combat can still benefit from the work of the rest of the group who's trying to farm gear, while in turn they provide their team no equal benefit. An option to either lock party roles or at least prevent changing to non-DoW/DoM classes would go a long way to addressing this.

    Quote Originally Posted by KeluBehemoth View Post
    Unless you want it to e a nightmare like hunts. Keep the HP the same. People have been asking for marks with more HP since hunts were released s this is pretty similar
    Highly disagree. For one, it only impacts those in that instance, and contribution is weighted much differently. Plus, we're talking the rank 1-2 enemies mostly, the junk nobody wants to fight. They should take all this extra HP and actually give it to the hunt mobs, which is still an issue, and one that this does not address in any sort of way, unless they start tossing us Centurios and Allied seals for the Diadem fights.
    (1)
    Last edited by Arashmin; 11-16-2015 at 03:30 AM.

  5. #5
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    I almost created a new thread but will post here.

    I really enjoy The Diadem, however it's completely not what I expected. Is not 'exploration', it's hunts inside an instance.

    However many times people tell me I can gather or do the objectives as exploration, let's face it, the focus is finding mobs and murdering them. This isn't exploring for me. I enjoy the content but they need to make it something other than zerging mobs for a chest. The fact there are already certain farm zones is also annoying and completely takes away the exploring aspect.
    (4)

  6. #6
    Player
    Ashkendor's Avatar
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    Mar 2014
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    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by fortuona View Post
    1) Needing to unlock flight every time is unnecessary, and just wastes 5 minutes.
    I agree with this. If you can't get the group to work together properly it can take 15+ minutes to get everyone flying.

    Half the time people tend to take off as soon as they unlock it themselves, leaving others behind.

    2) Enemies have way too much HP. I know this is because anyone in the zone can contribute, but it doesn't make for interesting fights, just extended boring ones.
    If you get several parties in one area working on the same mobs they absolutely melt even with the HP they currently have.

    Cutting their HP would just mean fewer people would end up getting rewarded for contribution.

    3) Poor mob placement creates congestion at the 1-2 camps people have found leaving the rest of the large zone useless and unexplored.
    I don't think it's as much the poor mob placement as it is that some of the mobs do some damned annoying things.

    I'm looking at you, sleep breath spamming turkeys.

    4) Lack of party controls (to kick people not participating, or refill party slots if someone can't stay the entire run) is frustrating.
    It's frustrating to see people doing nothing, just floating there afk and coming back every so often to roll on drops in batches. My worry would be that if vote kick was enabled, people would kick gatherers for no reason other than the fact that they're participating in the gathering content rather than the combat content. I go in there just to gather sometimes, but when I want to do so I queue as DPS and I don't roll on the item drops while I'm off doing my own thing. That way I have the least impact on the group members that want to do the combat content, but I can still accomplish what I went in there to do. Let's face it, if SE didn't want us to gather in there, there simply wouldn't be any nodes. I guess I just feel that there's some merit to doing what you can to tread lightly and get along with your other group members. I'd feel like an ass rolling on combat drops when I'm not fighting. *shrugs*
    (2)

  7. #7
    Player
    Arashmin's Avatar
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    Jul 2015
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    111
    Character
    Arashmin Footstubber
    World
    Faerie
    Main Class
    White Mage Lv 60
    While there's merit to cooperating, there seems to be far, far more merit to not and just reaping reward of the works of others while you work only to your own end.

    Perhaps another way to address this...
    -Have gathering randomly generate coffers in addition to whatever they're doing. That way, they still benefit the party while doing their own thing.
    (0)

  8. #8
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Arashmin View Post
    While there's merit to cooperating, there seems to be far, far more merit to not and just reaping reward of the works of others while you work only to your own end.

    Perhaps another way to address this...
    -Have gathering randomly generate coffers in addition to whatever they're doing. That way, they still benefit the party while doing their own thing.
    I don't view "pure material gain at the expense of your party members" as merit, though. Again, maybe that's just me. I'd rather not get into a nasty argument over something dumb with the people I'm going to be spending the next two hours with.

    Gatherers do generate coffers, but they have crafting materials in them.
    (1)

  9. #9
    Player
    fortuona's Avatar
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    Jul 2015
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    42
    Character
    Fortuona Paendrag
    World
    Malboro
    Main Class
    Black Mage Lv 60
    I'd like to see a force pop system, where I-IV mobs drop an item. Trade that item to fresh tracks to spawn V and Star enemies who drop 210 gears. They would have to adjust the hp though, to make 1 party able to kill the enemies in a reasonable amount of time.
    (1)

  10. #10
    Player
    NovaLevossida's Avatar
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    Sep 2013
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    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    The problem is that SE has designed a system that directly pits players in the same party against each other. You need to be able to contribute enough damage to get credit for participation *(more on this below) but gatherers do not need the rest of the party to gather. What ends up happening is that gatherers can go off on their own and accomplish their goals but the combat classes are penalized by being short on party members to deal damage to get credit for chests and often times this can result in it being pointless to even continue to fight star mobs (even moreso if people actually quit the group as well). This is an absolutely bad way of doing things.

    *As for credit for participation, there's still the limit on active effects on a target, so I don't even come in there on my main job, Summoner. What is the point of coming Summoner when there's too many effects and none of my DoTs can land and tick? When Fester has no effect because the DoTs didn't take effect? When I have to resort to Painflare spam to get Dreadwyrm Trance? This is also terrible design, and that's why I've stopped playing SMN.
    (6)

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