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  1. #71
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Valesti_Peleiades View Post
    To reiterate what many others have said: don't change a thing. People need to learn that a healer's job isn't to heal HP but rather to prevent HP from reaching 0. As long as nobody dies, then you're doing your job, and any healing beyond what is absolutely necessary is a decision based entirely on your confidence in your own skill as well as your party members'.
    This! Emphasis mine. To OP, it seems like you're good at your job and aiming to use it for the biggest possible benefit for your group. If someone doesn't appriciate that, that's their loss.

    Quote Originally Posted by Aika_Nakamura View Post
    I'm currently levelling up a tank and noticing a lot of healers are simply not keeping me above 50%, thus causing me to pop cooldowns when they're too busy either just doing nothing or DPSing.
    As a tank, your job is to use your abilities to help your group to make the fights go as smoothly as possible. Using cooldowns should not be considered an extra effort but instead something you constantly do to help your group. I play both healers (I'm main SCH but also play WHM) and tank (PLD) in dungeons and I often time Sentinel and even Hallowed Ground so that I can give some time for my healer to put their DoTs up. I trust my healer to handle their part while I handle mine (or the opposite when I'm playing the healer) and I don't expect to be babysat through the dungeon.
    (6)

  2. #72
    Player
    Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    759
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    It's Copperbell, what you did wrong is not letting him drop below 10%.
    (5)

  3. #73
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Calypsx View Post
    Us tanks can get over it, trust me. As long as we don't die I don't care what hp i'm at.

    Don't let this group get to you op.
    I wouldn't give a healer like the OP a comm if I were the tank, but I wouldn't of kicked him.
    (2)

  4. #74
    Player
    Aika_Nakamura's Avatar
    Join Date
    Mar 2014
    Posts
    42
    Character
    Aika Nakamura
    World
    Famfrit
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by Taika View Post
    As a tank, your job is to use your abilities to help your group to make the fights go as smoothly as possible. Using cooldowns should not be considered an extra effort but instead something you constantly do to help your group. I play both healers (I'm main SCH but also play WHM) and tank (PLD) in dungeons and I often time Sentinel and even Hallowed Ground so that I can give some time for my healer to put their DoTs up. I trust my healer to handle their part while I handle mine (or the opposite when I'm playing the healer) and I don't expect to be babysat through the dungeon.

    I agree wholeheartedly. However, I was talking about abilities such as Hallowed Ground. You'll never convince me to not save Hallowed Ground for that critical moment where the healer is simply not healing me. I always keep buffs (and DoTs) up whenever it makes sense, but popping a cooldown with something like a 180sec cooldown on a random trash pull where I'm not taking much damage anyway seems a bit asinine. Yes, I should make the fights get by smooth enough, of course; I've played a WHM (it's my main job at this point; I've played SCH as well, but in the lv50 days) and I love to DPS. So, I'd like the tank mitigates if they can. However, I always save a cooldown or two for the event that simply something goes awry. In DF groups, this is common. I'll save something (like the +20% buff) for that event that the healer just blanks out.
    (0)
    Last edited by Aika_Nakamura; 11-19-2015 at 01:36 AM.

  5. #75
    Player
    Aika_Nakamura's Avatar
    Join Date
    Mar 2014
    Posts
    42
    Character
    Aika Nakamura
    World
    Famfrit
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by Seryl199 View Post
    snip
    Learning is a wonderful thing; I don't judge you for it whatsoever.

    Well, I'd be lying if I said I've never done the same. However, I say "25% is dangerous" in the sense of a) random burst damage, b) some tanks actually complain about this. I've let tanks drop below 25% more than once and I've the same experiences. I don't generally "anticipate" attacks like that (okay, I do quite a lot, but I try not to), mainly because I've found that a lot of DF tanks simply do not like it when you do that. I'm also running out of character space here, ugh.
    (0)

  6. #76
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    985
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Personally when I'm tanking I prefer healers to keep me over 50%.
    As I general rule I value safety over speed.

    I wouldn't kick someone for letting me go lower though or even tell them to change their play style so long as we're progressing smoothly.
    I know a lot of players like to focus on maximizing dps while tanking or healing and I respect that a lot of them are skilled enough to pull it off even though it's not something I feel comfortable with.
    (4)

  7. #77
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    In this thread, people playing with tanks lives in order to be weaksauce BLMs. Seriously, you all should know better.

    Quote Originally Posted by Calypsx View Post
    Us tanks can get over it, trust me. As long as we don't die I don't care what hp i'm at.

    Don't let this group get to you op.
    Oh you piss your pants dude when your HP is 2000/16000 longer than 3 seconds(you're dead in 4 seconds). Don't even try to lie about it.
    (2)

  8. #78
    Player
    Venjamin's Avatar
    Join Date
    Oct 2015
    Posts
    92
    Character
    R'vehn Belanger
    World
    Faerie
    Main Class
    Red Mage Lv 81
    Quote Originally Posted by Aika_Nakamura View Post
    I agree wholeheartedly. However, I was talking about abilities such as Hallowed Ground. You'll never convince me to not save Hallowed Ground for that critical moment where the healer is simply not healing me. I always keep buffs (and DoTs) up whenever it makes sense, but popping a cooldown with something like a 180sec cooldown on a random trash pull where I'm not taking much damage anyway seems a bit asinine. Yes, I should make the fights get by smooth enough, of course; I've played a WHM (it's my main job at this point; I've played SCH as well, but in the lv50 days) and I love to DPS. So, I'd like the tank mitigates if they can. However, I always save a cooldown or two for the event that simply something goes awry. In DF groups, this is common. I'll save something (like the +20% buff) for that event that the healer just blanks out.
    And if you died, then your point would make sense. Why would you pop a 180sec cooldown on a random trash pull where you're not taking much damage anyways? It's a trash pull, there won't be a tankbuster ( and if there will, your healer will generally know about it ) or a reason to panic. You can sit at ~10-20% HP comfortably, and trust that your healer will see it and take care of you. That's all they have to do. I, personally, am still getting used to high-level healing, so I only stance dance when I'm comfortable, but I know how much HP I can throw at a moment's notice, and I can see how quickly your HP drops.
    (2)

  9. #79
    Player
    Valesti_Peleiades's Avatar
    Join Date
    Jun 2014
    Posts
    24
    Character
    Valesti Peleiades
    World
    Famfrit
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Moomba33 View Post
    I wouldn't kick someone for letting me go lower though or even tell them to change their play style so long as we're progressing smoothly.
    I know a lot of players like to focus on maximizing dps while tanking or healing and I respect that a lot of them are skilled enough to pull it off even though it's not something I feel comfortable with.
    This! Emphasis mine. I have a lot of respect for a tank who's willing to be set outside their comfort zone because they trust that healers understand how to fulfill the basic requirements of their role (i.e., prevent HP from reaching 0) until proven otherwise.
    (2)

  10. #80
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,969
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Blessedbythesun View Post
    I don't think people who don't play healers understand how stressful the job is. But each job has it's own stresses. Tanks need to trust their healers to make the proper decisions.
    Tanking isn't stressful, especially not in copperbell. Unless you are seriously undergeared and can't hold hate to a candle.

    If anything is stressful it's because some people have performance anxiety where their job performance is clear as day and that is usually why they are less tanks and to a lesser extent, healers.

    I don't care how low my HP is as a warrior, as long as they can handle keeping me alive that is all that matters. If you have done some of the end-game raids like coil and savage as a tank, you'll know that it's OK to be extremely low HP from a hit. If i'm that beat over it I make sure i'm in Defiance-Equalibirum to self-heal.
    (1)

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