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  1. #1
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DubiousDisk View Post
    10 minutes is a lot of time, especially in those incredibly long end game dungeons.

    .....Like Fractal
    A normal DF run of Fractal takes about 20 minutes without healer DPS. How is that "incredibly long"?
    Healer DPS helps with 4-6 minutes, nothing more than that.
    (1)

  2. #2
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Fevelle View Post
    A normal DF run of Fractal takes about 20 minutes without healer DPS. How is that "incredibly long"?
    Healer DPS helps with 4-6 minutes, nothing more than that.
    Because dungeons are incredibly boring. Trash pulls are massive snooze-fests, and the sooner we are done with them the sooner I can forget that yes, I was actually just falling asleep with controller in hand.
    (0)

  3. #3
    Player
    Merkava's Avatar
    Join Date
    Sep 2015
    Posts
    43
    Character
    Merkava Zero
    World
    Brynhildr
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Fevelle View Post
    A normal DF run of Fractal takes about 20 minutes without healer DPS. How is that "incredibly long"?
    Healer DPS helps with 4-6 minutes, nothing more than that.
    People are just horribly understimating healer DPS in this topic. With all the new skills they gained from HW, WHM's have insane burst DPS potential (SCH aren't as bursty but its hardly something to laugh at). A good WHM, during a large pull, can easily out-DPS most DPSes, heck they could easily reach the top of the DPS chart if they know what they're doing and they are paired up with a competent tank.

    I run 90% of my EX Roulette runs with a friend WHM (I play WAR) and in most runs we tend to contribute 50-70% of the group DPS, between us, (depending on how good/bad the DPS are) during trash mob pulls.

    A good DPS healer paired up with an equally skilled tank doesn't just cut off the time of a run by "4-6 minutes", they could easily cut down the dungeon time by 30-40%. Most of the time we do runs we get DF DPS screaming out, "wow, this run was fast! =D". Little do they know it's because the tank and the healer worked well together.

    I can certainly understand the reluctancy with various healers as DF Tanks are 70% horrible, my friend refuses to do DF with randoms and tells me to always tell him when im doing EX thanks to that. So healer DPS (at least SCH and WHM) is amazing, but only when paired up with an equally skilled tank. Half the blame for a bad DPS Healer lies in a bad Tank.
    (5)

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