During one of the recent Live Letters we were asked to give feedback on the rejoin time to undertake a second exploratory mission. After a few trips I thought it was relatively fine, it's easy to fit other activities between exploration runs, but I've also encountered an issue:

While some parties have issues with AFKers or leechers (which has been discussed in some detail by other threads), it is important to note that if the party is crippled by these players there is also a secondary effect: players who actually want to play end up either being forced to wade through an experience that isn't very rewarding (lack of contribution and chests), or even worse have to wait an extremely long time if they decide that a new party is needed.

I think there needs to at least be the ability to requeue if one leaves before all of the aether turbulence have been activated for a player, or the first 15 minutes (perhaps whichever comes first). I was in a party today that just couldn't handle unlocking it's currents, and it was mind-boggling, and I don't think it's fair to punish the rest of us with an extreme wait-time for deciding to try our luck with a different group.

I hope this is an edge case, but based on some other complaints I've read I am not sure.