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  1. #51
    Player
    skyfox's Avatar
    Join Date
    Mar 2015
    Posts
    221
    Character
    Maple Taffy
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kuroyasha View Post
    hohohooo rest assured, you'll get all kinds of grind with relic...all kiiiinds. And then we'll get complaints of the grind in the dungeons. Why? Because days change, but some things just stay the same.
    Well Mate, if you think about how they make money, it's pretty obvious why they design that way. There is no MMO outthere without any form of grind. If someone doesn't like grind, MMO is clearly not a choice for them
    (1)

  2. #52
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Theres no reason to do expert roulette as much anymore, I was capped on eso by Thursday personally with the 2 new dungeons, void ark, and like 7 exploratory missions. Also no need to buy eso gear anymore with tomestones really since you can just get 210 from diadem. I currently have 5 210 pieces for my MCH from 6 days of farming it.
    (0)

  3. #53
    Player
    WubstahWulf's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    191
    Character
    W'ubstah Wulf
    World
    Phoenix
    Main Class
    White Mage Lv 100
    The diadem did not broke the game also the whole reason why the gear there is ethereal gear for spirit binding getting materia and being ready for future content since they are going to make certain gear that weren't meldable, meldable
    (0)

  4. #54
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    My game still works.
    (8)

  5. #55
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    I don't care about them giving gear in diadem. What I do care about is how it is so goddam boring. I can't see how even the most casual of casuals find hitting mobs that are basically training dummies for 90m fun. It's basically got the worst of everything from this game: hunts, RNG on loot, players screwing each other over, and mind numbing grind. Not to mention that the mobs are annoying has hell because they aren't sight agro. Also, the whole finding aircurrents thing is ok the first time, but a complete waste of time any other time.

    Just make the i210 gear also drop in savage alex and thordan extreme or something along with diadem. That way the casuals can have their cake, and the people who don't want to fall asleep grinding can do something interesting for gear.
    (10)

  6. #56
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    You all know perfectly well that practically noone would run Diadem if the rewards were lesser than it is today.
    You'd all be crying about how it's not worth it and you need an incentive to do it.
    (1)

  7. #57
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by SinisterJointss View Post
    griefing is griefing. You are naive to think that people wont purposely do it. To purposely steal high value targets
    So your solution is the current zerg fest we have? I still don't see how people would "Grief" they would be wasting their time as well and if that's the case people can allready do that in normal dungeons. You can't prevent all griefing but to sacrifice gameplay to try?

    Guess we have different priorities.
    (1)

  8. #58
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    The diadem is perfect in theory since its a nice place where you find horizontal progression. You get all diferent levels of gear and the spoils allows you to get a transversal progression that goes from i150 to i210 and from L50 materials to Favor L60 materials.

    Thing is, how was it implemented, once more, not so smartly, something we should already be used to with SE. Its always the same.

    One nice feature, which could be called a "feature pack", is increased content outside combat and a fix of combat content itself. Sadly Diadem doesn`t offer much outside combat, even if you can get lots of stuff with the spoils, as gatherers there isn`t much, for crafters there is 0 interest of going there, and combat classes, well, were reduced to play turok since is the most rewarding thing to do for 1 and half hour there.

    My changes would be:

    -Crafting goals: There are a few estructures arroud, allow players to use their crafting classes as if they were doing company projects in a workshop, thus, getting experience and spoil rewards for enhancing diverse infraestructures arround the diadem instance. Estructures could enhance spawn and drop rates, also help in combat with buff/debuffs.

    -More Gathering content: Give more diverse nodes, also allow for a diversification of materials gotten, just like killing monster make better monster spawn, mining or harvesting enough nodes should not only make spawn rare hidden materials but higher level nodes with diferent and more rare materials. Adamantite or even Favor materials themselves.

    -Combat content balance:I would fix the disparity between the combat zones, making spawn rates and rarity of the monsters more equal between them all, so, it becomes the pick of the players and not the pick of whats more convinient which island to visit, i would also add some particular kind of extra rewards depending on the kind of islands the players decide to search for star monsters.

    The idea is to, eliminate the feeling of "being losing time" if you are doing anything outside zerging dino island.
    (4)

  9. #59
    Player
    iambanana's Avatar
    Join Date
    Sep 2015
    Posts
    94
    Character
    Iam Banana
    World
    Balmung
    Main Class
    Botanist Lv 80
    Quote Originally Posted by PotatoTree View Post
    I don't care about them giving gear in diadem. What I do care about is how it is so goddam boring. I can't see how even the most casual of casuals find hitting mobs that are basically training dummies for 90m fun. It's basically got the worst of everything from this game: hunts, RNG on loot, players screwing each other over, and mind numbing grind... snip

    im most casual of casual, and enjoying diadem. i can grind gear/materia there, and if something wrong happen with the party i can gathering with my botanist/miner/fisher, and craft the gathered item to glamour, and sell it for gil. diadem is only feature in this game that rewarding player who have battle class and gathering at the same feature, thats why in enjoy it. are raid/dungeon reward you for having battle class and crafting class at the same time? no, not at all, thats a flaw in a game that is possible to leveling all of the class available in one character.

    and you doesnt want RNG in a MMORPG? RNG and grinding is bread of butter in almost all MMORPG, tell me a MMORPG that doesnt have a grind and RNG to get a good gear/good reward, because until now i dont know a MMORPG that have a less RNG in gear progression than this game, ever. this game doesnt have a enchancing equipment (+1 +2 +3 dst) system, doesnt have a proper gear customizing system, all of gearing before diadem is REALLY REALLY REALLY BORING.

    sorry just a rant from a filthy casual.

    my word for SE : YOUR GEARING PROGRESSION IS BORING, GO EXPRIMENT MORE, LIKE THIS DIADEM THING.
    (8)
    Last edited by iambanana; 11-16-2015 at 03:57 PM.

  10. #60
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    I get you like it, but they are making this the only way to get good gear, and in that way it's forcing people who really don't like diadem but want to be ready to raid to go and do it.

    Again, nothing wrong with liking it, but they should have made alternative ways to get the gear. IE: if a single i210 piece drops per savage alex or thordan ex along with the normal loot.

    Or another way to make diadem interesting is maybe you have to complete all the challenges in the mission log (not just 3) and every person gets a token they can trade for a "goodie box" for a specific job (like "BLM gear box") which when opened, gives a random i210 piece for that job. That would make people do the missions, instead of just farming on dinosaur island.
    (6)
    The tiniest lala.

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