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  1. #11
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    Jack of all trades doesn't really work in any kind of group content. As neat as a generalist is, specialists are vastly preferred. Even in the vaunted FF XI, Red Mage were pushed into a being Mana Battery specialist in group content. We already know and have seen proven that people will drop the Tank/Healer role in order to increase Raid DPS.

    The arguments are the same as they were a year ago. The counter-arguments are the same. Why would anyone bring 50%-75% of a pure damage dealer that can spot heal when they could just bring a pure damage dealer and clear the encounter before the healing would be needed?
    (0)

  2. #12
    Player
    Rombus's Avatar
    Join Date
    Sep 2012
    Posts
    64
    Character
    Jay Love
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I have a feeling Red Mage is going to be a tanking job. Yoshi said in a live letter long ago that he had plans of adding Red Mage but it wouldn't be what we expected.
    (0)

  3. #13
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    I would like to see Red Mage as the class and Blue Mage as the job. And, make it a dps class with a temporary hlr and a Double cast cool downs, a melee combo, and a cqc stun or silence.
    (0)

  4. #14
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nurvus View Post
    That would be easily solved by adding a "Cleric Stance" ability to Red Mage, mandatory for dealing competitive DPS, applying a boost to magic damage and considerable penalty to Healing, establishing his Healing as secondary just like damage is for White Mages.
    You'd have to use the AST caveat for Sects and disable switching mid-combat. Otherwise you end up with an overpowered job.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #15
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Deusteele View Post
    stuff
    Uh no, they were not only MP batteries. They could main heal in place of whm. They were just "support" as a focus. Which this game doesn't have.

    The only way to make support work is to make enemies and bosses have
    Higher HP pools, and don't have them able to permanently resist enfeeblemebts. I don't mind making the immune to some but every fight will need atleast some.

    So then you create a chance where Dia+haste with BRD TP. Can increase raid DPS and not personal DPS. Make it so when you replace a support with just another DPS yes that slot is DPSing more but raid DPS suffers.

    Make the bosses hit harder and more often so keeping up paralyze/slow/Dia/blind/ is a necessity.

    But then RDM would mandatory in raids? That could be the birth of the support job. It just takes changing the boss/trash formula. Which is do-able IMO.
    (0)

  6. #16
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Fevelle View Post
    Jack of all trade in FFXIV? Forget it boy.
    SCH would like to have a word with you.
    (0)

  7. #17
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Not to mention making dispel/slow ect a necessity will bring more importance and diversity to things like one Ilm punch, and that Drg slow move(forgot name: feint?) other jobs will become more complex and have layers added to them.

    Perhaps they could introduce support roll in 4.0. I don't understand why everyone is so afraid of this idea. Old content? Can change it and buff it to accomadate.

    I'm kind o tired of SE's safe formula.
    (1)

  8. #18
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I believe the correct definition of Red Mage is "Jack of all Trades, Master of Enfeebling magic"

    which we have a small issue with at the moment, in that most of the +49 mobs are immune to a lot of the enfeebs eg BLM - sleep which is pretty much useless after lvl 49

    If SE are going to put a Magic welding paper tank into the game i would rather it be Rune Fencer
    while I would love to see RDM as DPS, i fear that SE will make it a healer/support Job

    anyone got ideas for RDM that are not overpowered or break the trinity system (in that the job conforms to 1 of the three roles and not all of them) that are true to RDM?
    i would love to see what SE have in mind.
    (0)

  9. #19
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Ageofwar View Post
    I believe the correct definition of Red Mage is "Jack of all Trades, Master of Enfeebling magic"

    which we have a small issue with at the moment, in that most of the +49 mobs are immune to a lot of the enfeebs eg BLM - sleep which is pretty much useless after lvl 49

    If SE are going to put a Magic welding paper tank into the game i would rather it be Rune Fencer
    while I would love to see RDM as DPS, i fear that SE will make it a healer/support Job

    anyone got ideas for RDM that are not overpowered or break the trinity system (in that the job conforms to 1 of the three roles and not all of them) that are true to RDM?
    i would love to see what SE have in mind.
    Isn't the Arcanist somewhat already like that though?
    (0)

  10. #20
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by MPNZ View Post
    Isn't the Arcanist somewhat already like that though?
    throw this in as another issue with bringing RDM to FFXIV the way the community want it
    (0)

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