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  1. #1
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90

    Diadem; Alliances

    My Free Company has been running the Diadem as a 24-man group since it came out but the organization required to enact an Alliance and enter is excessively complex and yields very few benefits.

    Primarily I think the following need to be addressed:
    • Implement an Alliance wide chat channel (#1 complaint)
    • Allow us to see fellow Alliance members, waymarks, & flags on the map

    Additionally loot from Diadem drops faster than it can be delegated via the Quartermaster - please look into giving us better looting tools for this!

    Edit: Additional tweaks;
    • Late join feature for Free Company members
    • Stagger mechanics for loot & HP pool management (FFXI Abyssea)


    For the future consider implementing:
    - Hard "open" dungeons similar to the tunnels already on the isles surrounding the Diadem - but give us more combat objectives and include bosses from previous dungeons (Duty Finder content) in these dungeons.
    - Allow for the arrangement of maps to be random and the placement of aetherial currents to be random as well rather than simply changing the entry points.
    - Implement a "Skypirates Hest" or Leve system where we can spend Brass Spoils to undertake special objectives and fight Special Notorious Monsters that drop better equipment and high ranking materia. (see FFXI BCNMs/KSNMs/ZNMs)
    - Timer extensions; this is key - with the amount of organization required for 24-man Alliances to form up please allow us to either unlock time extensions while in the Diadem or consider doubling the instance timer outright.
    (2)
    Last edited by Dhex; 11-16-2015 at 05:24 AM.