So, within the first day of release, some glaringly obvious things have come up with the way Diadem DF is set up.
The goal of this thread is to not only provide feedback for SE, but things players can do to allevieate these problems, and maybe dispell some misconceptions about the content (since it is new and we don't know everything about it yet).
Some of the issues include:
1. Group goals not aligning, causing tension.
2. Exploitation of group by afking.
3. Exploitation of group through gathering.
4. Improper group composition due to gathering/combat mixes.
5. Ability to troll by not rolling on loot.
1. While there are both gathering and combat criteria to complete the basic goal there, issues arise when a you have gatherers there for their mats, and people there for combat. This would not be as large of an issue if you needed less credit for your kills. Or if everyone had multiple classes.
Having gatherers mixed in makes it take longer to kill marks, meaning it takes longer to spawn the NBs, as well as making it harder to get credit for them. On the flip side, people who want to gather need protection for some of their nodes.
This leads to very obvious tension of a compromise cannot be reached.
2. Fairly obvious. You can join and do nothing at all, not even gather, roll on all loot and not be removed. ( I really hope that no one bothers arguing this point)
3. This is based off an example I ran through today. You can join a group, and do nothing but gather. And roll on all loots regardless. You can sit on an island with no monsters, and essentially afk will getting all the loot from everyone else, while people are unable to get anything you gather, aside from the odd chests. This leads to other problems, such as number 4.
4. When someone switches to Gathering, you not only lose that person from the combat group, but you lose their role. This isn't so bad, if others can switch to a class you need. But if no one in your group has a Tank, or Healers, this really screws over the rest of the group, making it impossible to complete the combat side of things.
5. Most likely to come from an AFKer only rolling on 210 loot. If there are more than nine chests (open or closed) at anytime, when a tenth appears the first will disappear. I didn't even really want to mention this one as I don't want to see it become common. Some of the solutions below would solve this. Also if it is automatically distributed upon being removed. (not sure if that currently happens, if you know, please chime in.)
Some improvements/solutions:
1. Well the obvious is to join with a premade, but this is aimed more for those who don't have a premade available. Also most premades will exclude gatherers, making it harder for that side.
2. Make it so that all mats gathered can be rolled on by the group.
I find this only fair, since a gatherer can obtain anything the combat group is working on. If you are in a team, share the rewards. This also alleviates a bit people intentionally joining to leech a group. Right now, the gatherer benefits far more from the system than the combat.
3. Make it possible to remove players.
This will be controversial, and I agree would favor groups who want straight combat. But with the ability to just afk for loot, some solution is required. It solves that issue. I don't know if this is a good solution, but maybe someone can suggest a modified kick, such as the player stays in the Diadem, just not in the group, and then an in progress player can join.
4. Allow solo gathering queues.
This would allow anyone who wants to just gather to not be forced to piggy back and then diminish a group.
5. Make it so you can only loot on what you take part in.
Not sure if it would be possible to include with the current system. But come on, doesn't it seem just a little weird that you can exclude yourself from the group and still receive ilvl 210 gear?
6. Communication and consenses within the group.
This is obviously on of the main things to try. But most of the issues seen arise when this would have failed regardless. See afkers for example.
I will be updating this as the thread goes along, but I have to run for the moment. Any suggestions would be helpful, becasue right now I see the set up causing more poison than Hunts. Please leave feedback on other issues you encounter.