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  1. #1
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80

    Diadem Improvement Suggestions

    So, within the first day of release, some glaringly obvious things have come up with the way Diadem DF is set up.

    The goal of this thread is to not only provide feedback for SE, but things players can do to allevieate these problems, and maybe dispell some misconceptions about the content (since it is new and we don't know everything about it yet).

    Some of the issues include:

    1. Group goals not aligning, causing tension.

    2. Exploitation of group by afking.

    3. Exploitation of group through gathering.

    4. Improper group composition due to gathering/combat mixes.

    5. Ability to troll by not rolling on loot.

    1. While there are both gathering and combat criteria to complete the basic goal there, issues arise when a you have gatherers there for their mats, and people there for combat. This would not be as large of an issue if you needed less credit for your kills. Or if everyone had multiple classes.

    Having gatherers mixed in makes it take longer to kill marks, meaning it takes longer to spawn the NBs, as well as making it harder to get credit for them. On the flip side, people who want to gather need protection for some of their nodes.

    This leads to very obvious tension of a compromise cannot be reached.

    2. Fairly obvious. You can join and do nothing at all, not even gather, roll on all loot and not be removed. ( I really hope that no one bothers arguing this point)

    3. This is based off an example I ran through today. You can join a group, and do nothing but gather. And roll on all loots regardless. You can sit on an island with no monsters, and essentially afk will getting all the loot from everyone else, while people are unable to get anything you gather, aside from the odd chests. This leads to other problems, such as number 4.

    4. When someone switches to Gathering, you not only lose that person from the combat group, but you lose their role. This isn't so bad, if others can switch to a class you need. But if no one in your group has a Tank, or Healers, this really screws over the rest of the group, making it impossible to complete the combat side of things.

    5. Most likely to come from an AFKer only rolling on 210 loot. If there are more than nine chests (open or closed) at anytime, when a tenth appears the first will disappear. I didn't even really want to mention this one as I don't want to see it become common. Some of the solutions below would solve this. Also if it is automatically distributed upon being removed. (not sure if that currently happens, if you know, please chime in.)

    Some improvements/solutions:

    1. Well the obvious is to join with a premade, but this is aimed more for those who don't have a premade available. Also most premades will exclude gatherers, making it harder for that side.

    2. Make it so that all mats gathered can be rolled on by the group.

    I find this only fair, since a gatherer can obtain anything the combat group is working on. If you are in a team, share the rewards. This also alleviates a bit people intentionally joining to leech a group. Right now, the gatherer benefits far more from the system than the combat.

    3. Make it possible to remove players.

    This will be controversial, and I agree would favor groups who want straight combat. But with the ability to just afk for loot, some solution is required. It solves that issue. I don't know if this is a good solution, but maybe someone can suggest a modified kick, such as the player stays in the Diadem, just not in the group, and then an in progress player can join.

    4. Allow solo gathering queues.

    This would allow anyone who wants to just gather to not be forced to piggy back and then diminish a group.

    5. Make it so you can only loot on what you take part in.

    Not sure if it would be possible to include with the current system. But come on, doesn't it seem just a little weird that you can exclude yourself from the group and still receive ilvl 210 gear?

    6. Communication and consenses within the group.

    This is obviously on of the main things to try. But most of the issues seen arise when this would have failed regardless. See afkers for example.


    I will be updating this as the thread goes along, but I have to run for the moment. Any suggestions would be helpful, becasue right now I see the set up causing more poison than Hunts. Please leave feedback on other issues you encounter.
    (3)
    Last edited by Whiteroom; 11-12-2015 at 06:50 AM.

  2. #2
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Gameplay related improvements:

    1. Making the group work together to achieve a common goal:
    As I suggested in another thread, maybe we could get the classes to work together. One option is to have the combat classes fight through a bunch of monsters to reach a node, upon being gathered, that node wakes a Star rank monster.
    (0)

  3. #3
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Being able to change jobs is a double edged sword too. Since you can change jobs, if you have it leveled, everyone can roll 'Need'. Which kind of screws over players who came in and ONLY want to lot for gear that they came as, versus someone who has everything at 60 and rolls Need on everything. They should make it so if you change jobs, the items you previously rolled 'Need' on, are reset and you can then only roll Greed on them.
    (0)

  4. #4
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jonnycbad View Post
    Being able to change jobs is a double edged sword too. Since you can change jobs, if you have it leveled, everyone can roll 'Need'. Which kind of screws over players who came in and ONLY want to lot for gear that they came as, versus someone who has everything at 60 and rolls Need on everything. They should make it so if you change jobs, the items you previously rolled 'Need' on, are reset and you can then only roll Greed on them.
    Yes, this is a difficult one, even with your method, you could be one class rolling need on 150/180 gear, but when 210 drops anyone would switch for the need, and take the loss on the others. Maybe a way of having to roll for the class you killed it with, but that could take too many resources to implement.
    (0)

  5. #5
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Whiteroom View Post
    Yes, this is a difficult one, even with your method, you could be one class rolling need on 150/180 gear, but when 210 drops anyone would switch for the need, and take the loss on the others. Maybe a way of having to roll for the class you killed it with, but that could take too many resources to implement.
    You already can't switch classes and roll need.

    Once the chest is opened, whatever class you were is what you can need on. You can't change after the fact and suddenly need
    (0)

  6. #6
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ashelia_Ferron View Post
    You already can't switch classes and roll need.

    Once the chest is opened, whatever class you were is what you can need on. You can't change after the fact and suddenly need
    Is that so, I hadn't tested, but someone on the forums was claiming you could.
    (0)

  7. #7
    Player
    NimlothUndomiel's Avatar
    Join Date
    Jan 2015
    Posts
    7
    Character
    Nimloth Undomiel
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Hi, i just had an awful experience right now. Joined a pre-formed party and entered Diadem Normal, and found out that during all 80 minutes of mission, we were the only party on the whole map. That made impossible for us to kill the Star-ranked boss. Suggestion: make the "duty finder" system for that work in a way that we get at least 3 parties in to start, like at the raids.

    Or actually if we could pre-form with minimum of 3 parties and set objectives (gathering or equipment farming) it would be even better.
    (1)

  8. #8
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by NimlothUndomiel View Post
    Hi, i just had an awful experience right now. Joined a pre-formed party and entered Diadem Normal, and found out that during all 80 minutes of mission, we were the only party on the whole map. That made impossible for us to kill the Star-ranked boss. Suggestion: make the "duty finder" system for that work in a way that we get at least 3 parties in to start, like at the raids.

    Or actually if we could pre-form with minimum of 3 parties and set objectives (gathering or equipment farming) it would be even better.
    You can currently enter with alliances I believe, through using an FC with three airships. I don't believe you can from the landing. I think they did this intentionally to push FC activities.

    That sounds like a pretty bad experience though, I wonder if your instance got bugged out somehow. Anyone else experience this?
    (0)

  9. #9
    Player
    NimlothUndomiel's Avatar
    Join Date
    Jan 2015
    Posts
    7
    Character
    Nimloth Undomiel
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Whiteroom View Post
    You can currently enter with alliances I believe, through using an FC with three airships. I don't believe you can from the landing. I think they did this intentionally to push FC activities.

    That sounds like a pretty bad experience though, I wonder if your instance got bugged out somehow. Anyone else experience this?
    Yeah, but what if my FC isn't doing that for some reason? I mean, people who, by any reasons, need or prefer to do this with pre-formed parties outside their FCs should be able to get in a map with more people on. I've got surprised since its a fresh content, there should be a lot of people doing it.
    (0)

  10. #10
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Whiteroom View Post
    Is that so, I hadn't tested, but someone on the forums was claiming you could.
    I can confirm this. A DRG from my FC came with us on a run, we had cleared out a spot and there was a node for him to gather at so he swapped to his DoL. While he gathered the node we killed a few of the other monsters in the area, a DRG piece dropped, he swapped back to DRG and it wouldn't allow him to Need roll only Greed.
    (0)

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