No problems here. I think the longest 4-man queue I had was ~30 min, with it usually being 15 or less.
No problems here. I think the longest 4-man queue I had was ~30 min, with it usually being 15 or less.
Iv'e also had no problem with ex roulette..longest is maybe 20 minutes off prime time? As Bard, by the way.
Every time I get that UI error it stresses me out so I just withdraw and rejoin.
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Clearly, the best Final Fantasy character is Locke Cole.
Glamour is TRUE ENDGAME
The queue is bugged 0/2 dps and your a dps you should just leave and requeue.
Showing 0/2 dps etc is a bug SE acknowledged. Its just visual does not affect the actual queue and doesnt mean you need to requeue.
A quick little update, as I had time to play around with stuff.
Leaving and rejoining the queue had the same exact behavior. I tried rejoining three times, waited 40m, and 25m both times.
After about 45 seconds, the UI would go 0/2 DPS from 1/2 every time. No idea if this is linked.
Now, when I queued all available dungeons manually (that the leveling roulette would have selected automatically) not only did I not get the 0/2 bug, but I queued in within 5 minutes.
Roulette is definitely broken and that really sucks for the 20's grind before you can start using FATEs efficiently.
Level a tank. Problem solved.
DPS ques were always horrendous outside of DREX
I'm just going to leave this here:
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For leveling, use fates, levequests, daily hunt bills, weekly challenge log. If your role isn't needed in DF parties, then you can not do it and level through those other methods, mainly fates. Disproportionate queue times can't really be fixed with the way the game uses a Tank/Heal/DPS composition requirement.
Maybe the next time they do an FF mmo, they won't do these holy trinity roles and jobs can be more unique instead of fitting into templates, like how Astrologian had to be similar to White Mage to fit the requirements of a healer, limiting what could be done with its card support buffs and offensive spells.
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