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  1. #1
    Player
    konage's Avatar
    Join Date
    Oct 2013
    Posts
    80
    Character
    Devenu De'lune
    World
    Mateus
    Main Class
    Marauder Lv 70
    If I join were to join an expert dgn, I would expect everyone to know how to play their class properly. Meaning at least tanks tanking, healers healing and dps putting out at least 70% of what the class is capable of. Its called expert for a reason and not im coming in for free looks and tomes while I leech off of the other three roulette.
    (0)

  2. #2
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by konage View Post
    dps
    As a WHM there are times when I can do as much or more dps than PUG DPS'.
    (0)

  3. #3
    Player
    Nexxa's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    Nell Aveira
    World
    Mateus
    Main Class
    Reaper Lv 80
    Here's a thought... perhaps it'd be better to look over the 'bad' dungeons and find some way to make them not so bad. Rare pets, better gear, or more roulette rewards based on the time investment required on average. People as a whole react to positive reinforcement better than negative... and it's more effective when there are so many ways to subvert any negative consequences.
    (1)

  4. #4
    Player
    Dotsusama's Avatar
    Join Date
    Jun 2013
    Posts
    507
    Character
    Cidriel Tausendklingen
    World
    Excalibur
    Main Class
    Warrior Lv 60
    You know what? People are talking about removing the Roulette rewards for dungeons after a certain number of times that this happens, and I think that is an even better solution to the DF cooldown timer. Because someone who gets the same or similar dungeon they do not want run a half hour later may not stay in that party either. But if you remove the reason for the Roulette altogether (the bonus tomestomes and/or XP) then people will either NOT queue and waste their time and others' time, or they will queue and just do what they should have in the first place--finish the dungeon.

    I also believe the penalty should be harsher if someone leaves in the first two minutes OR without clearing the first room/hall. If something comes up that quickly that is legitimate, then you probably won't be available to queue back up so soon anyhow. A high penalty will not affect you, but it WILL impact that abandons their group without trying to make it work.
    (0)

  5. #5
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    Since when has Darkhold be avoided? Before 3.0 people used Darkhold to grind out levels. There aren't many parts of the dungeon that are as noob unfriendly as Eyes on Me.
    (0)

  6. #6
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Its long that's all. For some only the first room matter.
    (0)

  7. #7
    Player
    Azzalin's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    15
    Character
    Azzalin Ordula
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Let me tell you kids a story from back in the day and the reason of why we abandon a dungeon when things seem not to be progressing very smoothly. As of late, it's more of silly reasons such as "An S rank has spawned at insert location."

    Blame the relics.

    With limits on how much we can post, here is a picture. It's worth a thousand words.


    We spent the whole dungeon like this and eventually timed out. Never finished it. This was back when AK was still new.
    (0)

  8. #8
    Player
    Starbirth's Avatar
    Join Date
    Nov 2014
    Posts
    89
    Character
    Nebula Starbirth
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Its not just connection problems. Dungeons are boring and a joke because SE keeps using the same formula thinking that's all they need to do to keep people happy.
    (0)

  9. #9
    Player
    Bobkitty's Avatar
    Join Date
    Jul 2015
    Posts
    46
    Character
    Tu Na
    World
    Jenova
    Main Class
    Lancer Lv 80
    I got Aurum Vale once as a DPS, and the tank just stood at the spawn pretending to be AFK so he'd be kicked, the Dragoon volunteered to tank but it was a bit too much at the first boss so we had to kick the tank out and waited for a while before I left and requeued the same dungeon in progress on my warrior just so those guys can finish their run.
    (0)

  10. #10
    Player
    Geddon's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Blade Cutterstark
    World
    Midgardsormr
    Main Class
    Archer Lv 31
    square made dungeons insanely repetitive and chore-like

    but a few of them are the worst of the lot, so peeps skip them.

    The lesson is not to "punish" players. You should be getting square to make these worst dungeons a better experience.
    (0)

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