What's more alarming is when this happens even if the group is very good.


What's more alarming is when this happens even if the group is very good.

1st to 3rd offence - Vote Kick: Offline (Character must actually be offline xx (5~ Minutes?) amount of time) = 15 minute of ONLINE* Duty Finder lockout
4th offence - Vote Kick: Offline = 3 hour ONLINE* Duty Finder lockout and a irremovable Title during the duration called [INADEQUATE] [HOPELESS] or [QUITTER].
5th Offence - Vote Kick: Offline = 5 Days Duty Finder lockout with title, because you've let enough people down by that point that they never needed you anyway.
^ Resets daily if no other offence is given in 24 hours.
*Must be online for countdown to warrant
These conditions are not harsh to people who do not practice this behavior.
Last edited by Kohta; 11-17-2015 at 06:02 PM.


I disagree with Offline for 5 min, should be 15 min. If you are playing over mobile internet it can take a while until you get it working again.1st to 3rd offence - Vote Kick: Offline (Character must actually be offline xx (5~ Minutes?) amount of time) = 15 minute of ONLINE* Duty Finder lockout
4th offence - Vote Kick: Offline = 3 hour ONLINE* Duty Finder lockout and a irremovable Title during the duration called [INADEQUATE] [HOPELESS] or [QUITTER].
5th Offence - Vote Kick: Offline = 5 Days Duty Finder lockout with title, because you've let enough people down by that point that they never needed you anyway.
^ Resets daily if no other offence is given in 24 hours.
*Must be online for countdown to warrant
These conditions are not harsh to people who do not practice this behavior.
And the titles are a bit harsch, maybe use an unchangeable icon like the sprout ore afk icon.
For the lockout, it is good stacking up but the end stage is a bit to harsh. And it is unfair to people with an unstable internet connection sometimes.

I run DF a lot and I hardly see anyone disconnect, if they do, they are usually back within 10 minutes, most of the time less. If someone bailed 5 times in 24 hours even at 15 minutes; It's not coincidental at that point. You have to consider both sides, you made 3+ people stand in one spot for 1/2 of the entire dungeons duration, that isn't very fair to them and then they have to wait even longer to find a new person. if you have done this more than 3 times in 24 hours, absolutely.I disagree with Offline for 5 min, should be 15 min. If you are playing over mobile internet it can take a while until you get it working again.
And the titles are a bit harsch, maybe use an unchangeable icon like the sprout ore afk icon.
For the lockout, it is good stacking up but the end stage is a bit to harsh. And it is unfair to people with an unstable internet connection sometimes.


I see your point and i understand it. But there is one more point, the roulette. Most people will bail out in roulettes if they get a dungeon they don't want to run in my opinion. So in would advance the penality on 4th offence to loose the roulette bonus for this roulette and for 5th offence to loose alle roulette bonuses for this day. So they take the random dungeon they queued for or loosing the bonus like you earn what you deserve.I run DF a lot and I hardly see anyone disconnect, if they do, they are usually back within 10 minutes, most of the time less. If someone bailed 5 times in 24 hours even at 15 minutes; It's not coincidental at that point. You have to consider both sides, you made 3+ people stand in one spot for 1/2 of the entire dungeons duration, that isn't very fair to them and then they have to wait even longer to find a new person. if you have done this more than 3 times in 24 hours, absolutely.
I'm looking forward for the discussion.

I am weird I suppose because I love the way it is. There is some dungeons I wont do.. with in reason, but its rare; however I do like the fact that I can leave when I want. If I do a low level duty roulette and I get AV, DH, or PS (easy), I rather take a 30 min wait then a 2 hour dungeon.
also not afraid to tell you that, something like this, "to the tank thats sucking:" You are probably having an off day, we all get them, but right now your making this run suck and I hate to do it but I am just getting upset and would rather leave then to finish the run with you guys. nothing personal and wish you the best of luck"
something like that. I always give my reason for leaving. Again I am happy that I can leave when I want and I think the 30 min timer sucks but I can go mine or gather while waiting to go back in.



I never understood this logic in the first place. You can't even stay in a dungeon for 2 hours, you know that, right?
Even really bad runs take like 50 min at most. If you add up the 30 min penalty for leaving and how long the smoothest run EVER of any other dungeon would take, you'd still be going over those 50 minutes.
And that's not even accounting for the wait time you'd have after signing up again which might very well go up to ACTUAL 2 hours as a dps...
I don't like AV and the like either, but come on, leaving is obviously way more of a time waste.

1 out of 10 cant complete the run as a group. av being boss 2, PS 1st boss, DH last boss. Id say I ran these places in ungodly amount and I can just tell when a group is not going to be able to complete the run.I know its a 90 minute dungeon, but you waste your time getting in and fail fail fail fail fail and maybe I can teach them enough to get through or we just get kicked for failing. I would say the timer has ran out on my groups at-least 40 times. yes I run a lot a lot. and no i dont suck, infact I can normally pull people through, tank normally allows me to pull the group through, lol i guess im trying to say Im nice, warmhearted, outgoing, non=sucking, character anyone would be happy to have me in their run.

After reading the arguments and opinions; it sounds like the people who are for it want the crappy dungeon to be full of overgeared/MLG people or the dungeon they want, which is selfish - the point of the roulette is to potentially pair higher level people with people trying to get through the content at a increased reward for your assistance, I say: if you aren't willing to do that, then just don't queue for it. As mainly a healer I have healed through AV with tanks and DPS who don't know what they are doing/first time, I expect it and I offer to teach people how to do it, same goes for that lower level Garuda, most of the time they wipe out 3 or 4 times. Coming from a long FFXI career where cooperation was required, I expect no less from a game that doesn't force PVP down your throat.
Last edited by Kohta; 11-17-2015 at 07:48 PM.

100% agree. If you queue in the leveling roulette as a high level player you are more or less doing so with the knowledge you may get a low level dungeon you don't like and/or low level players who may not have been there before. Wipes may occur, gear might be bad, people may not know their class (HW classes running SV for the first time), etc etc. Its exactly what the package says: a place for players leveling up. So why enter into it with the attitude that you are going to leave if you don't get something fast and easy? If you want to only run with high level/well geared people, queue for the lvl 60 dungeons in my opinion. Stay out of low level unless you're willing to put in the time/effort to help people out. If after a while it seems like the run is impossible to do for whatever reason, say that and leave but dodging out at the beginning just burns my toast ok.After reading the arguments and opinions; it sounds like the people who are for it want the crappy dungeon to be full of overgeared/MLG people or the dungeon they want, which is selfish - the point of the roulette is to potentially pair higher level people with people trying to get through the content at a increased reward for your assistance, I say: if you aren't willing to do that, then just don't queue for it. As mainly a healer I have healed through AV with tanks and DPS who don't know what they are doing/first time, I expect it and I offer to teach people how to do it, same goes for that lower level Garuda, most of the time they wipe out 3 or 4 times. Coming from a long FFXI career where cooperation was required, I expect no less from a game that doesn't force PVP down your throat.
Last edited by BroodingFicus; 11-19-2015 at 10:33 AM.
"Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt
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