Its funny because right before reading this I ran from a pack of dodos for about.. 7 minutes all around Drybone because those mobs have broken AI and will never disengage at all. To make things worse, with the new way HP/MP are recovered since they would not disengage I could not leave combat therefore I was not permitted to recover HP/MP in any fashion. (Although I also wasn't losing any TP so I could kite them while I charged up several Second Winds lol)

Anyway, just thought I'd throw that out there in support of a revamped monster reset system. The concept of having monsters "time out" after you run from them for X period of time without you or your party incurring enmity is a good idea.
It would fix a lot of the issues while still preserving kiting as a possible tactic in certain situations. It'd also be nice if crossing bodies of water and standing in large bushes helped force the monster to disengage. (If you are far out ahead of the monster (out of its sight range) and stand still in a bush or run through a river it should make them lose track of you).

PS: Hello from Gysahl!