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  1. #1
    Player
    Avatar de Ryans
    Inscrit
    mars 2011
    Lieu
    Grid
    Messages
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiateur Lv 53

    Range before monsters reset

    Monsters reset way too easily in this game. You can solo a lot of monsters without much difficulty by pulling them to their max range, hitting them a few times and then lose threat by backing up 5 feet.

    Aside from that, it makes pulling monsters out of their spawn location to a safe location (ie a camp) almost impossible. Every now and then a monster won't leave you alone no matter how far you run but for the most part, a monster resets before you can get it to where you want it to be.

    So my suggestion is to make monsters reset after a certain amount of time of running without using an ability on the mob. Its a simple concept that would allow for camps to be set up and have a puller instead of parties running where the monsters are.
    (2)

  2. #2
    Player
    Avatar de Razor
    Inscrit
    juillet 2011
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    Limsa Lominsa
    Messages
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Chevalier noir Lv 60
    Its funny because right before reading this I ran from a pack of dodos for about.. 7 minutes all around Drybone because those mobs have broken AI and will never disengage at all. To make things worse, with the new way HP/MP are recovered since they would not disengage I could not leave combat therefore I was not permitted to recover HP/MP in any fashion. (Although I also wasn't losing any TP so I could kite them while I charged up several Second Winds lol)

    Anyway, just thought I'd throw that out there in support of a revamped monster reset system. The concept of having monsters "time out" after you run from them for X period of time without you or your party incurring enmity is a good idea.
    It would fix a lot of the issues while still preserving kiting as a possible tactic in certain situations. It'd also be nice if crossing bodies of water and standing in large bushes helped force the monster to disengage. (If you are far out ahead of the monster (out of its sight range) and stand still in a bush or run through a river it should make them lose track of you).

    PS: Hello from Gysahl!
    (0)
    Citation Envoyé par Alerith Voir le message
    You could cast while moving, but then you took an arrow to the knee, and must stand still.