dont do them if you dont like it, there are plenty of other options to get your rewards:Square could do a LOT against this. For example max health based on amount of players near the mob, so it lasts for a minute and not for a second after pull. This alone would help to let more people arrive even if it is a early pull. And thats just one example. Square did make the same mistake with hunts again, even if people told them loud and clear that the current system how hunts are working is shit. Thats what you get for your monthly sub.
do your daylies/weekly
go void arc
go alex savage
"If you don't like it, don't do it" does nothing to fix the problem for people who want to do hunts and don't have an entire party on friends on immediate standby, though. It doesn't even make an attempt to hide the symptom.
Hunts were designed with inclusiveness in mind, not for one group to control them like FFXI NMs circa 2005.
That being said, the problem is less with hunts themselves and more the playerbase in this case.
Hunts weren't designed to be inclusive. It was a player base decision to take content designed for, at most, one alliance, and tackle it with hundreds of players. If enough players are present to down the hunt, it's not an early pull. It's absolutely the hunts at fault when fighting them with the intended amount of players brings the wrath of the entire server upon you, because everyone wants a slice of the loot pie."If you don't like it, don't do it" does nothing to fix the problem for people who want to do hunts and don't have an entire party on friends on immediate standby, though. It doesn't even make an attempt to hide the symptom.
Hunts were designed with inclusiveness in mind, not for one group to control them like FFXI NMs circa 2005.
That being said, the problem is less with hunts themselves and more the playerbase in this case.
thats wrong, they were designed as exclusive, competetive content a la first comes first serves
b ranks for solo persons, a ranks for small groups and s ranks for larger amounts of people
Last edited by ServerCollaps; 11-15-2015 at 08:01 AM.
If Hunts were as cutthroat competitive as some people like to think, anyone outside of the claiming party would be SoL when it came to rewards. Still being able to earn kill credit even when the mob is purple to you suggests that Hunts are supposed to be inclusive. You don't gain anything from secretly killing hunts by yourself anyway so there's absolutely no reason not to wait for other players that you know are on their way.
With this character's death, the thread of prophecy remains intact.
Siren has been pretty good about hunts...as for doing Alex Savage I love how people act like you can just magically clear that whole thing...mainly for weapon pieces...
Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.
Unfortunately there's at least one linkshell or FC on every server who behave this way. It ruined hunts for a lot of people, some of which actually found it ruined their game altogether & stopped playing.
When people play nice it is great fun, when they don't it sucks treant sap.
Permaban everyone using the guildwork radar
Have had situations where we've run across a hunt with no one else in sight but the swarm still rolls in 30 seconds later because some AFK db on the other side of the zone had his cheats running.
They could just instance these hunts as someone else suggested in an another thread. It would alleviate all the fighting over hunts.
They want their gear early so they can cry about not have new gear progression later.On Ragnarok we have a few players (specifically from 1 fc) who are going around snagging all hunts, and not even waiting for 1 moment for others to arrive.
Would be nice if people either show some class and wait (it is a multiplayer game after all) or SE does something about it. Even once I found a A-Rank hunt, shouted on the LS, but they killed it before i even got an invite to a party....
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
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