Maximizing damage is pretty much a thing in every piece of content currently. Don't be afraid of actual difficult mechanics beyond muscle memory rotations.There are also aggro ignoring mechanics as well. Gilgamesh when some players have been mini'd, for example. Or aggro priority: BCOB Turn 5 back then for those who did the 2-tank strategy.
As for the more "new and fresh" idea, this only punishes players who strife for maximum performance and won't be an issue when the party has a great tank and terrible DPS/healers. Or rather, it only punishes min-maxers and doesn't affect "I play how I want" players much at all.
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