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  1. #1
    Player
    Alex_Lenderson's Avatar
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    Alex Lenderson
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    Zalera
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    Conjurer Lv 62

    Enmity Mechanics?

    What do you guys think of more raids/trials that had enmity mechanics?

    Maybe a debuff that targets DPS that triples their enmity for 15 seconds. Or a boss move that ignores the first 3 people on enmity list for a period of time. Basically requiring tanks/dps to juggle the enmity list appropriately to pass the phase.
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  2. #2
    Player
    Alex_Lenderson's Avatar
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    Alex Lenderson
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    Zalera
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    Hate it? Love it?
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  3. #3
    Player
    Lyrica_Ashtine's Avatar
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    Dec 2013
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    Sadako Yamamura
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    Phoenix
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    Marauder Lv 1
    (1)

  4. #4
    Player
    Alex_Lenderson's Avatar
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    Alex Lenderson
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    Zalera
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    Conjurer Lv 62
    Because variety is the spice of life? New mechanics add new life.
    (1)

  5. #5
    Player
    Atoli's Avatar
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    Nhai Tayuun
    World
    Ragnarok
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    Black Mage Lv 92
    We actually do have bosses that do things like aggro reset, or to ignore aggro for certain moves and just use them on whoever they want (or at least had, no idea if they were removed with the giant nerf-fest 3.1 was).

    But honestly, most tanks can't even properly hold hate without any of these. If something like your ideas got implemented, it would have to be in hardcore raids with dedicated groups, not in content you do with random pugs.
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  6. #6
    Player
    Lyrica_Ashtine's Avatar
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    Sadako Yamamura
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    Phoenix
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    Marauder Lv 1
    There are also aggro ignoring mechanics as well. Gilgamesh when some players have been mini'd, for example. Or aggro priority: BCOB Turn 5 back then for those who did the 2-tank strategy.

    As for the more "new and fresh" idea, this only punishes players who strife for maximum performance and won't be an issue when the party has a great tank and terrible DPS/healers. Or rather, it only punishes min-maxers and doesn't affect "I play how I want" players much at all.
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  7. #7
    Player
    gehrtalert's Avatar
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    Bluehaired Bigdude
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    Coeurl
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    White Mage Lv 60
    I think I would like something like this. A boss fight or primal that is more focused on hitting the mechanics right instead of just dpsing the hell out of it. Could be fun. Could be a train wreck.
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  8. #8
    Player
    SpookyGhost's Avatar
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    Sep 2013
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    Kori Fleming
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    Cerberus
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    Marauder Lv 80
    Sounds less fun and more annoying.
    (2)

  9. #9
    Player
    Alex_Lenderson's Avatar
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    Alex Lenderson
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    Quote Originally Posted by Lyrica_Ashtine View Post
    There are also aggro ignoring mechanics as well. Gilgamesh when some players have been mini'd, for example. Or aggro priority: BCOB Turn 5 back then for those who did the 2-tank strategy.

    As for the more "new and fresh" idea, this only punishes players who strife for maximum performance and won't be an issue when the party has a great tank and terrible DPS/healers. Or rather, it only punishes min-maxers and doesn't affect "I play how I want" players much at all.
    Maximizing damage is pretty much a thing in every piece of content currently. Don't be afraid of actual difficult mechanics beyond muscle memory rotations.
    (0)

  10. #10
    Player
    Lyrica_Ashtine's Avatar
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    Sadako Yamamura
    World
    Phoenix
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    Marauder Lv 1
    Quote Originally Posted by Alex_Lenderson View Post
    Maximizing damage is pretty much a thing in every piece of content currently. Don't be afraid of actual difficult mechanics beyond muscle memory rotations.
    What exactly makes "triple enmity" difficult? All it does is act as a hindrance to throttle down someone's damage output if anything. With how DPS driven the encounters are, throttling down DPS isn't even helping on that part. In fact, it's counter intuitive to have a DPS mechanic in an encounter (hard enrages or even at specific DPS checks) while being forced to stop or slow down the output. What if a healer gets it? This would just generate pointless stressful issues, rather than difficulty. The only one who would be somewhat immune to this would be White Mage. Astrologian and Scholars would have the biggest issue would (pointless) increased threat generation. Monks among the DPS would suffer the most from this kind of gimmick with dragoons being the least affected. Ninja may actually benefit from this, but this would simply make bringing Ninja's (or even two depending on frequency) mandatory. Ergo: Increased enmity mechanics is more of a nuisance than an increase in difficulty.
    (1)

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