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  1. #21
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by RiceisNice View Post
    Your "normal" rotation during enochian is outrageous damage as it is though.
    If we are talking raw dmg output, MNKs out-DPS us without any problem, even in a completely undisturbed setting. Would be nice if our dmg was comparable if it takes so much more to make BLM work in a real combat situation :/

    But yeah, I can see how that would seriously disturb the balance for non-movement-heavy fights, since BLM already has something else that MNK kind of sucks at in comparison (AoE).
    (0)

  2. #22
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Atoli View Post
    I'd just like it if our effort was a bit more rewarding :3
    Lol, my opener sometimes spikes over 3k dps. No one even remotely comes close to that. On fights like Faust where I can stand completely still and never move, I'm far and away top ST dps. My last Faust run I was at 1796 dps and that was on Faust only; no aoe. So don't tell me it's not rewarding. We have an unlimited mana pool. So movement in fights is actually what balances the class. I could see complaining if our damage was barely as good as melee only if we could stand completely still for a 10 minute fight. Then maybe asking for changes would be justified
    (1)

  3. #23
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Kiara View Post
    No other job gets penalized as badly for this.
    Monk had it pretty harsh on the jumps in 2.x, then they got form shift.

    Indirect fixes to BLM in general that I want to see, that would help Enochain:
    -Remove the Flare spam nerf, let AF register when the spell hits. After the HW Flare nerf it's less dps on 2+ targets anyway.
    -Treat magic damage like physical damage when mobs go immune. Physical damage still gets skillchain advancement, form shifts, buffs, some debuffs, etc on immune to damage mobs. There's nothing more annoying than a boss going immune to damage mid-B3 cast, leaving me with no AF, no UI, and no MP.
    (3)

  4. #24
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Garotte14 View Post
    Lol, my opener sometimes spikes over 3k dps. No one even remotely comes close to that. On fights like Faust where I can stand completely still and never move, I'm far and away top ST dps.
    Opener alone doesn't count. My BRD does amazing dmg during the opener too, but it drops significantly after that. I also out-DPS pretty much everyone I've ever been to Faust with (as BLM), but that's because others usually suck to some degree.
    If we look at max potential on single target, BLM registers below pure melees. Considering how many hoops we have to jump through to keep up an adequate amount of that potential DPS in normal bossfights and trials and raids, I just don't feel the effort is properly rewarded.

    I personally play BLM because I enjoy the way it works, I don't dislike Enochian and I'm one of those stubborn people who'd keep on playing a class I enjoy even if it became useless or at least very handicapped for certain content...but I also think that it's unfairly easy for other classes to push out comparable dmg. Bias, I guess
    (4)

  5. #25
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Atoli View Post
    If we are talking raw dmg output, MNKs out-DPS us without any problem, even in a completely undisturbed setting. Would be nice if our dmg was comparable if it takes so much more to make BLM work in a real combat situation :/

    But yeah, I can see how that would seriously disturb the balance for non-movement-heavy fights, since BLM already has something else that MNK kind of sucks at in comparison (AoE).
    BLM with Foe's > MNK with or without Hypercharge > BLM

    I would say fights are generally a bit kinder to MNK than BLM, but there's usually a workaround to mitigate the BLM's loss.

    On topic, the only QoL I'd change about BLM is MP costs, specifically B4. I think Blizzard 4 could stand to be a tiny bit cheaper because sometimes the MP ticks (IE when you get MP tick #1 and then when you get #2 compared to what you are casting at the time, can come before or after said casts, you can have quite a few outcomes of MP even with two full ticks of UI3) get truly terrible and you can't count on being able to B3 > B4 immediately in some rotations, usually ones involving movement. Maybe make it the same cost T1. If you look for it you can at least stop your rotation a little early but it's still annoying. Also, B3/F3 not snapshotting their MP cost is very very annoying since F4 X 3 is sometimes the optimal thing to do depending on movement, and if your B3 costs a normal amount it can fizzle out if you failed to keep an excess of MP and then you're dead in the water.

    Other than the above MP annoyances, which admittedly you can just be cautious about if you watch for MP amounts and are not truly issues, I'm very happy with BLM's play style and overall QoL.
    (1)
    Last edited by Sleigh; 11-19-2015 at 06:11 AM.

  6. #26
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    If I had to ask for an Enochian based QoL change, it'd be that under Enochian Astral Fire and Umbral Ice's duration is extended to 12 seconds.
    That would help alleviate a lot of the punishment associated with a small movement. Hell they did it for Monks, so this cannot be too much of a stretch.

    Aside from that, BLM could use a few (independent) tweaks to make it more appealing from a dps and raiding perspective. (Many of these I have stated time and again)

    1. Make the application of self buffs frontloaded, instead of on hit. This fixes the issue of mobs going immune but still being target-able, and stops most stack clipping issues caused by movement.
    2. Have F4 give you a self buff that makes the next F1 instant. Adds mobility and loosens the AF refresh timer.
    3. Under Enochian, the Thunder DOT (the actual dot) causes the target to take 7% more damage from the person who cast the dot. (Personal mitigation debuff, weaker than Foe's)
    (3)
    Last edited by Kenji1134; 11-19-2015 at 05:42 AM.

  7. #27
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    At 1st I didn't like Enochian, and while it could be better I am liking the challenge it imposes on me compared to SMN. The only thing I can think of is to no longer make refreshing enochian lose 5s.

    BLM are still subject to refreshing Astral fire 3 stacks to maximize dps + dodging
    (1)

  8. #28
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    I'd never want to see astral fire/umbral ice front loaded as that'd be a dps loss overall. Couldn't cast fire 3 before the mp bar filled up (that change effectively adds 1 second of downtime per ice chain, which in turn means for every 3 ice chains, you lose a full global... nope.

    What sleigh said is true about blm being top dps. it goes like this:

    No support at all blm is top (due to not having tp as a resource.), minimal support (tp songs, no foe etc) monk is top, full support blm is top.
    (0)

  9. #29
    Player
    Kailii's Avatar
    Join Date
    Jun 2015
    Posts
    26
    Character
    Kailii Shahrizai
    World
    Balmung
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Garotte14 View Post
    So I'm sorry, but anytime I see someone complain about BLM, I know it's just someone who was never very good to begin with.
    I'm sorry, but why is this an issue? I've never claimed to be good, or even talked about numbers at all. Why should only 'good' people enjoy this job? Or hell this game? I'm not attempting Savage content, or trying to be world first, or even world thousandth. I enjoyed blm because it was a simple class the rewarded me with big crits. I had fun with it in regards to procs. If you did clear old content you STILL had to manage movement, we just procs back then, procs that are largely not used in the same manner now

    Back then, whether I was good or bad, I could have fun on black mage, play it to a decent level, and if I messed up, sure my dps might suffer, but I as a player didn't feel immensely punished. Now it's the opposite, it's much more punishing and stressful, and that's not why I played the class or this game.
    (5)

  10. #30
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Kailii View Post
    I'm sorry, but why is this an issue? I've never claimed to be good, or even talked about numbers at all. Why should only 'good' people enjoy this job? Or hell this game? I'm not attempting Savage content, or trying to be world first, or even world thousandth. I enjoyed blm because it was a simple class the rewarded me with big crits.
    It's an issue because the class isn't broken. There is nothing wrong with the class, and the numbers prove it. It is one of the top dps in the game. You're basically saying that you want something fixed that doesn't need to be fixed, because it's not as easy as you'd prefer it to be. That is what I take issue with.

    You enjoyed BLM cause it, "was a simple class that rewarded you with big crits." So you want a big reward for little effort?

    All I'm saying is, nothing is wrong with BLM. If you put in the practice, and learn to play it to its potential, it's incredibly rewarding.
    (2)

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