(I am talking about NA here, I don't know how JP is)
Party Finder is broken.
The system we have now, which is basically an "honor" system -where players are left to self-regulate, is not working.
Too many players don't honor the requirements advertised by a group (e.g. please know mechanic X, have been to phase Y, etc.) and instead, lie about their experience.
There's a lot of reasons why people lie to join PF, but I won't go into that here (because it will be tl;dr).
The important thing for DEVS to know is that they (players) do (lie), and they do it a lot, and it completely ruins the PF experience..
leaving many players who don't have the scheduling flexibility for statics, to give up on top tier raids altogether. (in many cases unsubbing)
How do you fix this? help players progress without statics. In PF create an OBJECTIVE measure to determine a player's experience in a given instance.
(tl;dr at bottom)
There’s a lot of ways to do this, but here’s two ways you could do it, off the top of my head.
1.% based
2.Token based
1.% based: Track either A) the players completion % in a given instance, or B) the boss’s HP% that the player has gotten to.
then, allow us, in Party Finder to filter recruits based on the % a player has gotten to in a given raid/primal.
for example I could set a mechanical filter in PF (just like how I would for ilvl) based on a percentage from example A or B and
only players who have been to that % in that raid will be able to join the party.
2.Token based: you guys (dev team) have stated before that you are working on a system to allow us to practice fights by phases.
Enable a Token System along with this. After completing each phase, the player gets a token.
So there will be a token for phase 1, phase 2, phase 3, phase 5 etc. This could be a progression based single-token-system
where phase 2 token replaces phase 1 token and so on, or it could be a multiple token system where you have a separate token for each phase,
so that you can practice phases in any order.
then, allow us in Party Finder to mechanically filter recruits based on the Phase Token they have in possession.
For example I could lock a PF ad so only ilvl190 players with phase 3 (or 4 or 5 etc) token can join. or if you’re using a multiple token system,
maybe I can select multiple tokens for the filter (for example setting it to "player must have tokens for phase 3, 4, and 5")
Being able to actually, -efficiently- PROGRESS in PUGS (by having an objective measure we can use to be matched up with players with similar experience in a given instance/raid)
will completely transform this game and much more players will be able to clear end game (read: difficult, a.k.a FUN) content.
Players who want to stick with statics will be able to continue to do so. In fact this will make forming high-level statics easier as well.
Seriously, Party Finder should be one of the top 3 features you guys sink your time and effort into at all times (continuously improving it).
It's fundamental to the mmo experience. Please realize this.
(tl;dr: In Party Finder create an objective measure to filter players based on their experience in a given instance. It will completely transform the pug experience)