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  1. #1
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80

    PLD Enmity Fix: Enmity on Block?

    So I just had a simple idea that could help PLD keep its ground when it comes to AoE enmity generation, without really changing how the job functions (even though I believe the job does need a bit of an overhaul).

    What if, in Shield Oath only, Paladins/Knights generated enmity with a mob whenever they blocked an attack, based on block percentage?

    Right now, our weakest point is AoE enmity generation--but with this change, as long as we initiate the pull correctly and have mobs hitting us physically, we'd be able to hold them without too much effort. It would also add another level of optional complexity to the gearing game, by making the choice between Buckler/Kite/Scutum more worthwhile again.

    Thoughts?
    (2)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  2. #2
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    The base idea is neat but it wouldn't change anything against magic-based enemies and would on the contrary give PLD an incredible edge on physical-heavy fights with a fast-hitting boss. The threat generation of a tank shouldn't vary depending on the encounter IMO.
    (2)

  3. #3
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Freyyy View Post
    The base idea is neat but it wouldn't change anything against magic-based enemies and would on the contrary give PLD an incredible edge on physical-heavy fights with a fast-hitting boss. The threat generation of a tank shouldn't vary depending on the encounter IMO.
    Well of course it would need to be tuned. My thought is that the enmity gains would be set to be just high enough to make PLD competitive enmity-wise with DRK or WAR while tanking mobs (that deal mostly physical damage), and would allow PLD to keep up on bosses that deal physical attacks. They'd still lag behind a little on magic damage and casting enemies, but the amount of purely magic-based trash mobs is extremely low (I can only think of a few instances where the entire pull does magic damage). Just a thought, though. It wouldn't do anything to PLD gameplay, and would address our AoE enmity issues fairly nicely.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  4. #4
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    The solution would just be instead of increasing threat upon blocking, increase threat upon receiving damage.
    (2)

  5. #5
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Freyyy View Post
    The solution would just be instead of increasing threat upon blocking, increase threat upon receiving damage.
    Pretty much.

    Back in EQ2, think it was EQ2...
    One of the tanks was Guardian, which had a toggled buff wherein every time they took damage, they generated X enmity on whoever dealt that damage to them, where X scaled with their stats.
    This was at times a bit broken as a sufficiently large gear discrepancy meant that this "passive" on-hit hate generate was greater than that of the dps (again given a large gear discrepancy).

    Anyway, one way the make something like this work in XIV would be to simply tack it onto the defensive stance of each tank, perhaps with a slightly different baseline potency to balance things out.
    So PLD which has minimal self damage buffs may generate 100 potency per hit taken.
    DRK which often has a 15% damage buff active would generate 85 potency per hit.
    And WAR with Main's 20% would generate 80. These are ballpark numbers but the general idea holds.

    If nothing else it is something to help mitigate the increasing potency value difference between tanks and dps as ilvl increases... basically the reason tank stance enmity modifiers went from 2.0x to 2.3x in HW.

    Guess we'll see how things look after the "tank damage calculation modifications".
    (1)
    Last edited by Kenji1134; 11-14-2015 at 01:36 AM.

  6. #6
    Player
    Stephane4985's Avatar
    Join Date
    Mar 2015
    Posts
    13
    Character
    Amelia Stoneheart
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I like the idea of generating enmity on block. I mean, one of the thing that set pld apart is that we have a shield, but right now, it doesn't really do anything except for the look. This cool be a good idea to help with enmity and give some flavor to the pld.
    (2)

  7. #7
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I could maybe see it as an additional effect from Bulwark or something. As a permanent passive it might be to strong, and certainly not very interesting.

    EDIT: Wait, why does it say Gladiator next to me and Paladin next to others?
    (0)
    Last edited by Jandor; 11-14-2015 at 04:26 AM.

  8. #8
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Instead of doing this, increase the emnity gain for Shield swipe and make it a frontal cone attack with a short-medium range of effect. Shield swipe procs with a block, so it achieves the same end. Drop the potency a bit since the attack is striking multiple enemies, but boost the Emnity, and leave it as an off GCD ability that doesn't interrupt a combo.
    (0)

  9. #9
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kosmos992k View Post
    Instead of doing this, increase the emnity gain for Shield swipe and make it a frontal cone attack with a short-medium range of effect..
    You know, for some reason, I thought they had changed it to be a frontal cone attack up until a few days ago when I decided I wasn't sure and checked the tool-tip.
    (0)

  10. #10
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    PLD really doesn't have aoe enmity problems. Flash and Circle of Scorn are more than enough. After a couple of Flashes you can apply Circle of Scorn with FoF, then rotate Goring on multiple enemies (unless you're undergeared and in full VIT for some reason). You want to use Flash later again anyway for the blind.
    (1)

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