I just want to say this is my first time posting in this thread

I just want to say this is my first time posting in this thread
I'm better than most people. Yes. That is true.
You're not understanding the issue. Obviously, shouting and waiting 5 to 10 minutes is good behavior but people ARE NOT WAITING those 5 to 10 minutes. The first group that gets there pulls, irregardless of anyone else. And they mock anyone who asks for them to wait a minute. That's the issue. I'm not saying wait 15 minutes. I'm saying WAIT FIVE minutes. It's bad enough on my server that people who warp in don't shout for an inv. They shout to see if the hunt has been pulled and what % it is. I know many who gave up on hunts because it's so frustrating.
As for me being in the map, I left to use the bathroom for a minute and to grab a coke. When I came back, I see that it's spawned and on the other side of the map. And it was killed before I got there. I was only gone a couple minutes. Another example, an FC member happens to be next to the S that's in AL so he shouts about it when it comes up. I immediately warp in there and it's killed before I get there (it was on the other side of the map.) There was no waiting 5 or 10 minutes.

I just want to say this is the second time I have posted on this thread. I have a posse at my disposal that follows me along as I follow my hunt ls's. It seems to be helping a lot as the #s help count toward contribution. Also waiting is dumb. A monster is a monster in the end and serves only one purpose...extermination.
I'm better than most people. Yes. That is true.
I apologize. I was just overwhelmed. Q_QI just want to say this is the second time I have posted on this thread. I have a posse at my disposal that follows me along as I follow my hunt ls's. It seems to be helping a lot as the #s help count toward contribution. Also waiting is dumb. A monster is a monster in the end and serves only one purpose...extermination.



Except hunts aren't meant to be full server zergs. That's just what you want them to be. An S rank is designed for an alliance at level, not a server.
Okay, so I joined the game back in feb of last year. I'm slow leveler, but I always kept an eye out for A and S ranks, and let my guild know when I saw them.
Later on I was invited to a hunt shell, so I could get alerts and help out.
For the most part, up until recently, huntshells were low key.
At night especially getting enough people together to be able to kill a boss in decent time without getting killed yourself was trouble at best.
But I only saw A ranks being killed fast when there were more then 25 people on it, and even then, it still took several minutes to do so.
S ranks took a good 5-10 minutes, and you had to be sure to set your homepoint for that zone so you could zerg back.
After the last patch, things changed.
Overall ilevel cranked up, and trickled down. Casuals were in gear that only the hardcores had on their mains.
And the whole relic quest thing pushed the demand for tombstones through the roof.
cont.
Now everyone and his dog want world bosses, and they have the gear to kill it fast, and in some cases, quietly.
In the last month and a half, A ranks now die in seconds. S ranks in less then a minute.
And people DO NOT WAIT.
You have poster above complaining no one's waiting even 5 minutes.
I'm seeing less then that. 3 minutes, if they're NICE, from announce, to kill.
And if you have an asshat on the server, he WILL pull the second he gets in range, and everyone else, panicing they won't get thier share, will join in.
Attempts to reset are futile because people don't want to miss out.
Especially on S ranks.
Right now there's extreme demand, and it's holiday.
After holiday, it may not be SO bad, but mobs are to the point they can be insta gibbed by any group of 8 or more.
S ranks, 16 or more can take it out quickly.
cont.
So there IS a problem. Question is, what CAN be done?
Social policing doesn't work. Ashats will be ashats. They'll still get word when an S rank is up, and will be there and pull before most people can get there.
Not sure what dev's can do about that.
The idea of some areawide indication when an S rank is up would be nice.
I also like the idea of early invulnerability after initial spawn.
A big thing is to increase HP/defense. But this will make it problematic for smaller groups once the demand dies down.
Would a buff that activates if too many people are hitting at once kicks in, be the way to go? That could work, though there's advantages and problems with that.
There's things that can be done, but it's not likely any of them are easy long term solutions.
But telling people to get a better connection/computer, stop being salty, isn't one of them.

Easy, makes S Ranks harder depending on how many players are in close proximity and make it sliding after it starts.
EG-16 players S Rank is normal difficulty. 24 players S Rank has 100% more HP and does 100% more damage. 32 players 300% more HP.
If you start the pull and the number of players in the area goes up by 50% or more, the S-Rank resets itself up to two times.
That will make it so it's optimal to wait until there's a critical mass of players so it doesn't reset anymore.
Hmmm, that would actually work.
Especially the resetting part.
As it currently works, you have early puller, and no one wants to miss out, so people keep attacking even through someone else is trying to reset the boss for others,
and yelling at people to stop attacking, which most will do, but some won't, then everyone keeps plinking, and then goes back to full attack mode.
The big question here though, do the devs WANT to mess with old world bosses?
It's probably a wait and see sort of thing, although with a mechanic like that, a sliding scale or additional player reset mode, they'd have to go through testing to make sure it doesn't bug out, which I could easilly see happening.
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