Results 1 to 10 of 13

Hybrid View

  1. #1
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Every party I've been in so far we've gone off on our own and killed what we could, only converging with the big zerf fest if: 1) a Star popped or 2) enough people left that we couldn't progress alone anymore (from losing the tank, mainly), but could still get kill credit or 3) so few people were left in the party that we couldn't get credit at all so, I switch to a gatherer and follow the zerg around so I can gather unmolested until time runs out.

    I still like the concept and we do need to remember that this is an experimental work in progress, but I do think everyone camping on one island and murdering everything in sight kind of undermines the spirit of the content. I'm sure SE expected us to work together to kill Stars, but I'm fairly confident they didn't intended for the mass genocide that's already happening. Hopefully they address that in the future.
    (2)
    With this character's death, the thread of prophecy remains intact.

  2. #2
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by ElHeggunte View Post
    I do think everyone camping on one island and murdering everything in sight kind of undermines the spirit of the content. I'm sure SE expected us to work together to kill Stars, but I'm fairly confident they didn't intended for the mass genocide that's already happening. Hopefully they address that in the future.
    That there is what I believe is the problem, SE develops content with the perfect scenario in mind but doesn't design it in a way that it's enforced, nor do they think "What other ways could players potentially do this content?" and if it doesn't fit their vision, "How can can we deincentivize these approaches to the content?". That's something they always seem to miss, be it The Hunt, The Diadem, or whatever else and they rarely learn from past experiences. "The loot method from the 24 mans was unliked? Instead of implemented that well loved token system from primals, let's just double the loot but randomize the drops so people don't leave after the 2nd/3rd boss.", but that's another issue entirely. I expected to explore and for that to be the best method, but alas it's not, not even comparable. The problem is that it requires a major overhaul, and that's not something we'll likely see until 3.2/3.3 which is a problem.
    (1)