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  1. #1
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70

    The Zerg Problem

    I've been doing a fair few runs of the Diadem recently, and have noticed a trend towards every party on the Diadem zerging what we've been calling Dino Island, and occasionally the caves. What do we do? A few people go on their flying mounts, run around and lure the III/IV ranks to the zerg party where they're destroyed, this keeps going on until a V or Star spawns, and with great success. We've gotten a lot of loot this way, and fairly easily too.

    "Where's the problem?" - Is this really how SE designed this content to be done? Of course it's the most efficient method so everyone wants to do it, and other way is far less efficient so there's no point to it. We unlock aether currents, and go there and there's usually a party or two farming it. This content isn't engaging, it isn't fun (literally 70-80 minutes of clicking until your hands hurt), it isn't challenging, it's a literal loot pinata. When I first saw the Diadem I thought we were going to be exploring a huge, huge area on Airship with our group only, with several islands that we encounter and bosses with legitimate mechanics, challenging fights that can't be zerked but this isn't the case.

    Is it only me? Maybe I just don't like this kind of content, but what about everyone else? I want to get your opinion on this too, there's a problem here and I don't believe it was worth giving up a dungeon (or even a raid? Surely this took more development effort than a raid to get done) which I found more fun in this patch. I'm still running it for the gear and it's a great method to make gil for combat classes at the moment, but that's it.
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    Last edited by Colorful; 11-13-2015 at 07:48 PM.