When someone goes into AFK status, they hardly consume bandwidth in comparison. Watch your numbers....it dips considerably below 1 Kilobyte per second when idle. By comparison, an active player running around town or running content with others may be registering 1-6KB (after the initial zoning pull). These translate in most cases to within the range of Dialup or DSL (1 KB=8192bits, or 8Kbits). So to consume anything more than you used to get via a modem, you more or less need to be pulling in north of 7000 bytes per second.
Normal game traffic is not all that heavy by comparison, and an idle character has very minimal impact. My laptop is the only one on the AC side of my wi-fi atm, so it was easy to track my data just now. sitting at the Crozier, with crafters around me and people porting in and out around me, I idled between 1.5 and 2.2kilobytes per second (12-18Kbits), with intermittent spikes hitting just under 16KB (15.8 to be exact) when I popped out of idle status and such (would wake up when I touched Kbd/mouse with game in focus)---so I consumed no more than about 130Kbits per second sitting around in the middle of active players--but it dipped below dial-up levels when truly idle. Then I got up and checked my retainer, ported around the Aetherytes a bit in town. My peak usage was only 36.63KB (just over 300Kbits/second). The average for the last 20 minutes or so was only 7.94KB, or just over 65Kbits per second--even though that is mostly me squatting for DF queuing, it still demonstrates it is just a drop in the bucket for the potential available bandwidth.
At those rates, a single 10 Gigabit port is more than able to handle the traffic flow of well over 23,000 players generically farting around towns, or sitting idle... 7,000,000,000/300,000=23,333 (70% is the threshold where congestive measures might start kicking in--sometimes it may wait to 80%). That is just one port. Typically, you are talking 4 or more at a border router. And then there are 5 peers that feed into Ormuco. Granted, SE probably doesn't have massive bandwidth tothe level of keeping up with the full bandwidth of 5 peers...but last we heard the numbers they were hoping to achieve were around 10,000-15,000 reliable concurrent connections per lobby, and those handshakes and transfers consume a nice chunk of data. Think the last reported number was 7500 for certain. So they apparently bought a LOT of bandwidth. Just reset the monitor, logged out, switched data centers, switched back, and it only hit 41.07KB peak (just over 336Kbits)--logged in completely and it didn't go any higher than that.
Remember also...those lobby servers are also in communication with Japan during the login process (the authentication, mogstation, etc. is all in Tokyo), so it isn't just our client-server traffic taking place at login. But for certain at 7500 users per lobby (3 at the time), that comes out to a little over 7.5Gbits of expected traffic available JUST for the lobby service alone. Would stand to reason they have purchased a considerable amount of bandwidth from Ormuco.
Here are some quotes in an interesting case study from Ormuco:
http://www.ormuco.com/wp-content/upl...hosting-31.pdf
Ormuco engineered, designed and installed the hosting facilities for a leading on line gaming company:
Network connectivity
(3 diverse and managed Fiber links)
Installation and turn up of all necessary hardware
(Servers, software licenses, UPS and networking equipment)
125 Racks to host over 1,400 servers.
Built a datacenter and provided the necessary connectivity (30Gbps of Internet access)
for all European and North American users of a major online MMO game–up to 2 Million concurrent gamers.
Gee.... I wonder... just what could that project have been all about?